Releases: Kirilllive/tuesday-js
TuesdayJS Relese 3.1
Tuesday JS Relese 3 / 100
Wow! 100 releases in a year and 6 months! half of them were public.
The new version fixes critical bugs from previous updates.
Added "Only text from" feature to borrow dialogs from other blocks, which should help you reduce the number of blocks used in a project and the ability to use dialogs on the map screen.
I have received many suggestions to add the ability to use portrait screen orientation in the Android version. I'm not 100% sure that this will work well and there may be new issues, but this feature has been added in the new version. In the near future, I plan to pay more attention to the Android version to make it stable and easy to use.
Tuesday JS Release 2 ASCII graphics tool
Tuesday JS continues to improve, and the new release has the ability to add conditions to display "art" elements. so you can diversify scenes without creating new scenes and create even more content to unlock.
Now, by default, the "autosave" function will be disabled in the project, it affects the values of variables, which can spoil the result during development. Therefore, if you want to use autosave in your project, then you will need to enable it yourself in the project settings.
Two new settings "console mod" and "end text cursor" have been added to the text panel settings. Console mod adds automatic scrolling to the text pane if it goes beyond the text pane.
end text cursor adds an image at the end of the text (analogue click-to-continue). It marks the end of a dialogue or phrase, very common element in Visual Novel and Kinect Novel. it can be both gif-animation and raster graphics. Optionally, you can set the size of this element and the CSS style.
Good news for those with graphics issues. Tuesday JS is now adapted to use ASCII graphics.
ASCII ART is an image made up of text characters. A very common art form in the 80s and during the days of BBS networks or FidoNet.
For ASCII ART in web browser use, I recommend using mono fonts such as "Lucida Console, Monospace" or "Courier New, Monospace".
A new ASCII Art Paint tool has been added to the toolbox combining a graphical editor and an image to text converter.
You can add a bitmap of the image to be displayed on the background of the canvas so that you can choose the appropriate size for converting the image and use it as a template for manual editing.
You can use .txt text files for save images or the clipboard buffer for for quick addition of text images. There is a quick copy button and a simple text editor for this.
Play online: https://kirilllive.github.io/tuesday-js/tools/ascii_paint.html
- Added display condition options for art
- Fixed parameters of items in "hidden object"
- The autosave option is now disabled by default.
- Added a new end_text_cursor element to the text panel
- Added "Console Mode" option to the text panel.
- Added separators between parameter groups in the text panel settings.
- Text panel changed to correctly display ASCII ART.
- The "Add text" element is now displayed in the scene editor
Tuesday JS Release one
First stable build! in which all the main functionality has been tested so that you can create your project from start to finish without technical problems.
This release does not guarantee the complete absence of bugs, as before, the problems that have appeared will be fixed in updates.
In this update, the code has been significantly optimized, and the approach to the work of some functions has been changed to reduce the resource costs for their execution.
Redesigned compatibility with various web browsers for more universal use. (so that the editor and the created project are as similar as possible in different browsers).
Changes have also been made to more conveniently add new functionality to expand the capabilities of the editor.
Tuesday JS Beta 0.94 last beta
If all goes well, this will be the last beta. This version fixes minor bugs found while writing the documentation.
The first section of the documentation is currently available "A quick guide to create a visual novel" its task is to briefly introduce unprepared users to the basics of using the editor.
https://kirilllive.github.io/tuesday-js/doc_editor.html#quick_tutorial
If you have any problems with this tutorial or if you don't understand something in it, then write to me at [email protected]
Tuesday JS Beta 0.92 colors and lines
In the new release, the code for displaying lines and blocks has been optimized.
Added adaptation of colors for story blocks in dark themes. The block color is now inherited by all elements related to this block, which makes the storylines more descriptive.
- Changed the way of displaying lines
- Adapted block colors for dark themes
- The line color inherits the color of the block it points to
- Choice buttons inherit the color of the block they refer to
- Fixed video playback in chromium
- Fixed returning to the stage with the "text add" element
Tuesday JS Beta 0.90 update for Chrome
A small update affecting the editor's compatibility with the latest Chromium updates and future updates, for this, the system for displaying the communication lines of the plot blocks has been changed.
Displaying lines now consumes significantly less resources and can be castrated.
The system of displaying the catalog of uploaded files has been updated, which also speeds up its work.
Tuesday JS Beta 0.89 Happy New Year!
Merry Christmas and Happy New Year!
Last update this year, fixed minor issues with the "terrain_map" plugin.
A new tool has been added to convert files to base64 and back to binary, in addition, the tool displays the approximate data size for binary and text formats.
- Cursor settings are now applied to "terrain map".
- Fixed communication lines of "terrain map" with plot blocks.
- Fixed the problem of the appearance of a "panel name" without text
- Returned example "example_tour_guide", new version uses plugin "terrain_map"
- Added tool for converting files to base64
Tuesday JS Beta 0.88 Secret content
You can now create secret content or unlock content as you progress through the story.
A new parameter “show” is available for selection buttons and markers on the map, in which you can configure the conditions for displaying an object based on values in variables. Display conditions are available in two modes: "visible if" and "hidden if".
- Added JavaScript function for map markers
- Added setting of conditions for displaying or hiding an object.
- Fixed Undo / Redo functions in the terrain map editor.
- Fixed working with variables in the android version
- Fixed problem with removing variables from select item
Tuesday JS Beta 0.86 terrain map
Another weekly update!
Added a new type of scene for displaying the map in which you can place markers and link them to story blocks.
The terrain maps are created using the same tool as Hidden Object scene, so they have almost the same interface and functionality. Regardless of the original size of the map image, it automatically adapts to the size of the screen or window along with all its content, and scrolling function is automatically added, the map also remembers the last scroll position so that the player does not have to scroll to the desired position each time.