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Example: Rename project
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JoshLmao committed Jun 23, 2024
1 parent 00faa50 commit 935d000
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Showing 24 changed files with 29 additions and 27 deletions.
12 changes: 7 additions & 5 deletions Config/DefaultEngine.ini
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[URL]
GameName=UE5_CommonUI_Temp

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Level/Menu.Menu
Expand All @@ -9,7 +10,7 @@ TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/UE5EnhancedInputEx.MyGameInstance
GameInstanceClass=/Script/UE5_CommonUI_Temp.MyGameInstance
GameDefaultMap=/Game/Level/Menu.Menu
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/Setup/BP_MyGameMode.BP_MyGameMode_C
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FontDPI=72

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/UE5EnhancedInputEx")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/UE5EnhancedInputEx")
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/UE5_CommonUI_Temp")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/UE5_CommonUI_Temp")
+ActiveGameNameRedirects=(OldGameName="/Script/UE5EnhancedInputEx", NewGameName="/Script/UE5_CommonUI_Temp")
GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
LocalPlayerClassName=/Script/UE5EnhancedInputEx.MyCommonLocalPlayer
LocalPlayerClassName=/Script/UE5_CommonUI_Temp.MyCommonLocalPlayer

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
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6 changes: 0 additions & 6 deletions Source/UE5EnhancedInputEx/UE5EnhancedInputEx.cpp

This file was deleted.

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using UnrealBuildTool;
using System.Collections.Generic;

public class UE5EnhancedInputExTarget : TargetRules
public class UE5_CommonUI_TempTarget : TargetRules
{
public UE5EnhancedInputExTarget(TargetInfo Target) : base(Target)
public UE5_CommonUI_TempTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("UE5EnhancedInputEx");
ExtraModuleNames.Add("UE5_CommonUI_Temp");
}
}
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Expand Up @@ -10,7 +10,7 @@
*
*/
UCLASS()
class UE5ENHANCEDINPUTEX_API UMyGameInstance : public UCommonGameInstance
class UE5_COMMONUI_TEMP_API UMyGameInstance : public UCommonGameInstance
{
GENERATED_BODY()

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Expand Up @@ -6,7 +6,7 @@
#include "MyGameUIManagerSubsystem.generated.h"

UCLASS()
class UE5ENHANCEDINPUTEX_API UMyGameUIManagerSubsystem : public UGameUIManagerSubsystem
class UE5_COMMONUI_TEMP_API UMyGameUIManagerSubsystem : public UGameUIManagerSubsystem
{
GENERATED_BODY()

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Expand Up @@ -6,7 +6,7 @@
#include "MyPrimaryGameLayout.generated.h"

UCLASS(Abstract)
class UE5ENHANCEDINPUTEX_API UMyPrimaryGameLayout : public UPrimaryGameLayout
class UE5_COMMONUI_TEMP_API UMyPrimaryGameLayout : public UPrimaryGameLayout
{
GENERATED_BODY()

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Expand Up @@ -7,7 +7,7 @@
#include "MainMenuHUD.generated.h"

UCLASS(Abstract)
class UE5ENHANCEDINPUTEX_API AMainMenuHUD : public AHUD
class UE5_COMMONUI_TEMP_API AMainMenuHUD : public AHUD
{
GENERATED_BODY()

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Expand Up @@ -10,7 +10,7 @@
*
*/
UCLASS()
class UE5ENHANCEDINPUTEX_API UMyCommonLocalPlayer : public UCommonLocalPlayer
class UE5_COMMONUI_TEMP_API UMyCommonLocalPlayer : public UCommonLocalPlayer
{
GENERATED_BODY()

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Expand Up @@ -10,7 +10,7 @@
*
*/
UCLASS()
class UE5ENHANCEDINPUTEX_API AUE5EnhancedInputExGameModeBase : public AGameModeBase
class UE5_COMMONUI_TEMP_API AUE5EnhancedInputExGameModeBase : public AGameModeBase
{
GENERATED_BODY()

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Expand Up @@ -10,7 +10,7 @@
*
*/
UCLASS()
class UE5ENHANCEDINPUTEX_API AUE5EnhancedInputPlayerController : public ACommonPlayerController
class UE5_COMMONUI_TEMP_API AUE5EnhancedInputPlayerController : public ACommonPlayerController
{
GENERATED_BODY()
};
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Expand Up @@ -2,9 +2,9 @@

using UnrealBuildTool;

public class UE5EnhancedInputEx : ModuleRules
public class UE5_CommonUI_Temp : ModuleRules
{
public UE5EnhancedInputEx(ReadOnlyTargetRules Target) : base(Target)
public UE5_CommonUI_Temp(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

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6 changes: 6 additions & 0 deletions Source/UE5_CommonUI_Temp/UE5_CommonUI_Temp.cpp
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@@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.

#include "UE5_CommonUI_Temp.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, UE5_CommonUI_Temp, "UE5_CommonUI_Temp" );
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Expand Up @@ -3,13 +3,13 @@
using UnrealBuildTool;
using System.Collections.Generic;

public class UE5EnhancedInputExEditorTarget : TargetRules
public class UE5_CommonUI_TempEditorTarget : TargetRules
{
public UE5EnhancedInputExEditorTarget( TargetInfo Target) : base(Target)
public UE5_CommonUI_TempEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("UE5EnhancedInputEx");
ExtraModuleNames.Add("UE5_CommonUI_Temp");
}
}
2 changes: 1 addition & 1 deletion UE5EnhancedInputEx.uproject → UE5_CommonUI_Temp.uproject
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Expand Up @@ -5,7 +5,7 @@
"Description": "",
"Modules": [
{
"Name": "UE5EnhancedInputEx",
"Name": "UE5_CommonUI_Temp",
"Type": "Runtime",
"LoadingPhase": "Default"
}
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