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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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#include "LogUIExtension.h" | ||
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DEFINE_LOG_CATEGORY(LogUIExtension); |
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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#pragma once | ||
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#include "Logging/LogMacros.h" | ||
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DECLARE_LOG_CATEGORY_EXTERN(LogUIExtension, Log, All); |
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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#include "Modules/ModuleManager.h" | ||
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class FUIExtensionModule : public IModuleInterface | ||
{ | ||
public: | ||
/** IModuleInterface implementation */ | ||
virtual void StartupModule() override; | ||
virtual void ShutdownModule() override; | ||
}; | ||
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void FUIExtensionModule::StartupModule() | ||
{ | ||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module | ||
} | ||
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void FUIExtensionModule::ShutdownModule() | ||
{ | ||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, | ||
// we call this function before unloading the module. | ||
} | ||
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IMPLEMENT_MODULE(FUIExtensionModule, UIExtension) |
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