Releases: Gibberlings3/EET
Releases · Gibberlings3/EET
Version 1.0 Release Candidate 7
- removed The Lure of the Sirine's Call from BG:EE compatibility list - the mod has now native EET support, so should be installed after EET
- updated OSX version of ffmpeg binary and added "chmod" call before executing external binaries
- fixed CHARSND.2DA patching (which means you may need to re-add voiceset from the customization menu on new EET installation when using old saves. From now on voicesets in saves should always be correct regardless of installation)
- fixed RC6 regression in IDS patching (probably not worth re-installing since this problem seems to be harmless)
- Bloodbark Grove and Underground River accessible during BG2
- After the fights in the Coalition Camp access to the rest of the world is temporarily blocked
- Bears uses the same AI in BG1 and BG2
- removed setting up 'UI Edit Mode' (enabled by default in previous version)
- corrected ToB transition (items, variables)
- filtered out more dialogue states/responses regarding Iron Crisis and Bandit raids in BG1 areas when visited during BG2 (please report stuff not filtered out yet)
- improvements in code that cleans SoD areas from plot related characters
- Added "Modder's Notes" to 'EET/docs' directory (previously known as Developer's documentation - stripped from junk leaving just tutorials how to mod EET)
- WeiDU updated to stable v2.40
Version 1.0 Release Candidate 6.3
- fixed (hopefully) Mac OSX support
- fixed WeiDU-BGEE.log importation
- fixed BG1 NPC Project compatibility patch
- fixed SoA transition when party has many items in inventory
- no messages regarding Khalid and Dynaheir death
- Imoen present in cutscenes now uses colors and animation assigned to real Imoen
Version 1.0 Release Candidate 6.2 (OSX support)
added Mac OS X weidu Binary
Version 1.0 Release Candidate 6.1 (hotfix)
added missing strings in Polish translation, English players can ignore this and still use RC6
Version 1.0 Release Candidate 6
- 11 SoD items correctly imported to BG2
- added 'no backup' mode for some files that are meant to be temporary during installation (previously there was a problem with uninstallation since temp files are deleted)
- arrays with spell effects and general descriptions are now used during conversion to automatically assign BG2 strings if appropriate
- BG:EE TLK entries are now patched after TLK files are merged (feature requires WeiDU 239.03+ due to NEXT_STRREF variable usage)
- changes to util.lua functions moved to M_EET.lua (FPS based message and journal pop-up time, support for both BG:EE and BG2:EE style journal entries, chapter labels)
- chapter names shows up correctly in Journal
- characters turned to stone in BD1000 no longer uses DPLAYER3.BCS (vanilla SoD weirdness)
- Developers Documentation added to docs directory (simplified version focusing only on things that may be useful for those interested in modding EET platform. Not really a documentation per se, more a document with modding hints)
- Dynaheir, Khalid, Yoshimo recognized dead by Fate Spirit in ToB
- fixed biography table generation for ARCHER and WILD_MAGE kits
- fixed bug with spell effects descriptions
- fixed incorrect icons assigned to SoD areas in BP-BGT Worldmap TBL file
- fixed level 1 BG:EE CHR files importation
- fixed problem with removing Imoen's Belt in Spellhold
- fixed problem with Underground Exit and Watcher's Keep links
- fixed RC5 regression in Ducal Palace second floor SoD script which caused stuttering and NPC disabling
- GUI auto biography feature now supports multi-class characters
- HLA screen in SoD GUI now available in SoD style
- implemented support for 'ObjectType' remapping whenever trigger/action refers 'Object' (knew I forgot about something important)
- improved auto detection of BG:EE installation (loop through all default GOG, Steam, Beamdog directories - let me know if you use default directory but the game prompt to type it manually rather than asking for default directory confirmation)
- improved items importation to SoA via K#IMPORT.2DA
- killed NPCs won't show up in SoD (exceptions for Skie and old NPCs that are not joinable in BG2)
- Neera spawned in correct coordinates if game was started in SoA
- new function used during conversion will now automatically add missing 'Protection from Display Specific String' effects based on BG2 TLK entries
- no backup made upon patching Baldur.lua via 'Finalise EET' component
- one Aec'letec even if you killed some BG2 Tanar'ri before meeting him
- optimized patching code (no current/total amount of files patched visual feedback, changes in some antique code) - about 1/4 shorter installation time
- Pocket Plane ability no longer can be casted successfully inside Pocket Plane
- shorter travel times between BG1->SoD, SoA->BG1, ToB->SoA (feedback regarding it needed)
- SoA quests controlled by global script will now remain active during ToB
- SoD Chapter 9 and 10 textscreens no longer replace ToB ones
- starting from ToB campaign without playing previous campaigns allows you to summon default BG2:EE NPCs
- Underground River name correctly presented on worldmap
- updated EET_functions.tph (STATE_REALLY_DEAD check changed into 'Dead' trigger, WITCH_TRA command used to not overwrite strings used by mods dependent on AUTO_TRA - BG2:EE NPC patches should be re-downloaded since they use this external file)
- updated 'note for translators' that explains new strings added in 1.0 RC releases. German, French, Spanish translation has been disabled since they haven't been updated yet
- wav files packed into multiple 150 MB biff files rather than one 700+ MB
- WeiDU updated to the latest beta (239.03, almost stable version that support patch 2.x features)
Version 1.0 Release Candidate 5
- Fixed MAJOR regression regarding NPC SoA continuity system caused by engine changes in patch 2.x
- Fixed problem with not working NPC Override scripts after SoD->SoA transition (damn DisableAI command, wasted too much time before finding the obvious cause)
- Fixed random tables item quirks (mod now uses old 2da files and the same names as BGT)
- Added new function that can be used by modders to easily patch BG1 random tables dummy item names. Supported platforms: BG1, BG:EE, Tutu, BGT, EET
- Fixed water layers via argent77's code (this time for sure)
- Day/Night movies no longer shows up in interiors
- Kicked NPCs won't try to initiate post dialogue after spawned again
- Fixed regression in EET_modConverter 'Chapter_patcher.tph', also added support for commands written with whitespace between commas
- Fixed support for 'Story mode' (needs testing)
- Fixed vanilla BG:EE bug - duplicating Rasaad GAM entries
- Fixed problem with spawning Rasaad too early in Trademeet
- Changed vanilla code that for whatever reason sets Aerie's BeenInParty flag even if she wasn't in party at all
- Implemented auto biography GUI feature depending on the chosen campaign (workaround for the vanilla system that doesn't work when engine_mode = 1)
- SoD GUI now supports High Level Abilities selection
- added scrollbar to SoD GUI kits selection menu
- Removed SCRL1V importation - Dimension Door scroll no longer exists in vanilla BG:EE. EET now copies version of this file from patch 1.3 to Override in case some mods still use it
- Updated 'EET_functions.tph' - also included in updated BG2:EE NPC compatibility patches (no other changes)
- Resolved compatibility problem with mods that use Player initiated dialogues system
- Resolved compatibility issue with Margarita NPC - please re-install setup-EET_end finalise component if you have it installed
- All vanilla BG1 and BG2 areas added to console menu (if there is a reference for BG:EE and BG2:EE areas than let me know)
- Added XP adjustment after spawning NPC in ToB
- Thieves Guild time limit disabled when you return to old areas
- EET no longer uses HANDLE_CHARSETS - all TRA files have been converted to UTF-8 without boom to solve the issue with M_EET.LUA file (if the game crashed on you with non-English language than this will fix it).
Version 1.0 Release Candidate 4
- fixed glitched water overlays (by argent77). Please let us know if you find more areas with this issue
- fixed NPC continuity (in old versions there may be problems with disabling old NPCs when you come back to area that has NPC which never joined the party - problem caused by NPCLEVEL.2DA variants)
- fixed incorrect strref used for chapter 20 in GUI Journal screen
- fixed RC3 regression regarding BG1 Player1 starting weapon
- class text 2da rows normalized during final patching to always use 10 columns
- worldmap is now generated using BP-BGT Worldmap code (which fixes problem with "Destination Unreachable" string shown on unvisited worldmap areas with blank TLK entries)
- altered strings related to worldmap (Destination Unreachable -> Unreachable; Traveling Hours -> Hours)
- reputation correction during SoD -> SoA transition
- restored SoD extended ending (for some reason Beamdog cut out playable part of the final scene)
Version 1.0 Release Candidate 3.1 (hotfix)
forgot to press save button before sending...
Version 1.0 Release Candidate 3
- fixed Imoen DV references in Irenicus Dungeon dialogue files
- fixed Dialogue boarder window texture in BG2:EE GUI
- more comprehensive 2da expanding via 'Finalize EET' component
- installer no longer sets English language in game when mod is installed with different language
- added missing BG:EE CHR files (lvl 1 Abdel etc.)
- new method used for item importation between SoD and Irenicus Dungeon (will be expended via EET_Tweaks)
- fixed problem with main component re-installation
- new reference table added to docs folder
- updated Polish translation
Version 1.0 Release Candidate 2
- fixed GOG and Steam SoD support
- fixed error message during installation (harmless, so no need to reinstall)
- fixed dream script conversion names (shouldn't affect anyone who didn't install BG1NPC Project)
- updated compatibility patch for BG1 NPC Project to support latest version (Dynaheir romance component)
- new question added to F.A.Q. section of the readme file regarding installation order
- improved language support