Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- 11 SoD items correctly imported to BG2 - added 'no backup' mode for some files that are meant to be temporary during installation (previously there was a problem with uninstallation since temp files are deleted) - arrays with spell effects and general descriptions are now used during conversion to automatically assign BG2 strings if appropriate - BG:EE TLK entries are now patched after TLK files are merged (feature requires WeiDU 239.03+ due to NEXT_STRREF variable usage) - changes to util.lua functions moved to M_EET.lua (FPS based message and journal pop-up time, support for both BG:EE and BG2:EE style journal entries, chapter labels) - chapter names shows up correctly in Journal - characters turned to stone in BD1000 no longer uses DPLAYER3.BCS (vanilla SoD weirdness) - Developers Documentation added to docs directory (simplified version focusing only on things that may be useful for those interested in modding EET platform. Not really a documentation per se, more a document with modding hints) - Dynaheir, Khalid, Yoshimo recognized dead by Fate Spirit in ToB - fixed biography table generation for ARCHER and WILD_MAGE kits - fixed bug with spell effects descriptions - fixed incorrect icons assigned to SoD areas in BP-BGT Worldmap TBL file - fixed level 1 BG:EE CHR files importation - fixed problem with removing Imoen's Belt in Spellhold - fixed problem with Underground Exit and Watcher's Keep links - fixed RC5 regression in Ducal Palace second floor SoD script which caused stuttering and NPC disabling - GUI auto biography feature now supports multi-class characters - HLA screen in SoD GUI now available in SoD style - implemented support for 'ObjectType' remapping whenever trigger/action refers 'Object' (knew I forgot about something important) - improved auto detection of BG:EE installation (loop through all default GOG, Steam, Beamdog directories - let me know if you use default directory but the game prompt to type it manually rather than asking for default directory confirmation) - improved items importation to SoA via K#IMPORT.2DA - killed NPCs won't show up in SoD (exceptions for Skie and old NPCs that are not joinable in BG2) - Neera spawned in correct coordinates if game was started in SoA - new function used during conversion will now automatically add missing 'Protection from Display Specific String' effects based on BG2 TLK entries - no backup made upon patching Baldur.lua via 'Finalise EET' component - one Aec'letec even if you killed some BG2 Tanar'ri before meeting him - optimized patching code (no current/total amount of files patched visual feedback, changes in some antique code) - about 1/4 shorter installation time - Pocket Plane ability no longer can be casted successfully inside Pocket Plane - shorter travel times between BG1->SoD, SoA->BG1, ToB->SoA (feedback regarding it needed) - SoA quests controlled by global script will now remain active during ToB - SoD Chapter 9 and 10 textscreens no longer replace ToB ones - starting from ToB campaign without playing previous campaigns allows you to summon default BG2:EE NPCs - Underground River name correctly presented on worldmap - updated EET_functions.tph (STATE_REALLY_DEAD check changed into 'Dead' trigger, WITCH_TRA command used to not overwrite strings used by mods dependent on AUTO_TRA - BG2:EE NPC patches should be re-downloaded since they use this external file) - updated 'note for translators' that explains new strings added in 1.0 RC releases. German, French, Spanish translation has been disabled since they haven't been updated yet - wav files packed into multiple 150 MB biff files rather than one 700+ MB - WeiDU updated to the latest beta (239.03, almost stable version that support patch 2.x features)
- Loading branch information