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- Fixed MAJOR regression regarding NPC SoA continuity system caused by engine changes in patch 2.x - Fixed problem with not working NPC Override scripts after SoD->SoA transition (damn DisableAI command, wasted too much time before finding the obvious cause) - Fixed random tables item quirks (mod now uses old 2da files and the same names as BGT) - Added new function that can be used by modders to easily patch BG1 random tables dummy item names. Supported platforms: BG1, BG:EE, Tutu, BGT, EET - Fixed water layers via argent77's code (this time for sure) - Day/Night movies no longer shows up in interiors - Kicked NPCs won't try to initiate post dialogue after spawned again - Fixed regression in EET_modConverter 'Chapter_patcher.tph', also added support for commands written with whitespace between commas - Fixed support for 'Story mode' (needs testing) - Fixed vanilla BG:EE bug - duplicating Rasaad GAM entries - Fixed problem with spawning Rasaad too early in Trademeet - Changed vanilla code that for whatever reason sets Aerie's BeenInParty flag even if she wasn't in party at all - Implemented auto biography GUI feature depending on the chosen campaign (workaround for the vanilla system that doesn't work when engine_mode = 1) - SoD GUI now supports High Level Abilities selection - added scrollbar to SoD GUI kits selection menu - Removed SCRL1V importation - Dimension Door scroll no longer exists in vanilla BG:EE. EET now copies version of this file from patch 1.3 to Override in case some mods still use it - Updated 'EET_functions.tph' - also included in updated BG2:EE NPC compatibility patches (no other changes) - Resolved compatibility problem with mods that use Player initiated dialogues system - Resolved compatibility issue with Margarita NPC - please re-install setup-EET_end finalise component if you have it installed - All vanilla BG1 and BG2 areas added to console menu (if there is a reference for BG:EE and BG2:EE areas than let me know) - Added XP adjustment after spawning NPC in ToB - Thieves Guild time limit disabled when you return to old areas - EET no longer uses HANDLE_CHARSETS - all TRA files have been converted to UTF-8 without boom to solve the issue with M_EET.LUA file (if the game crashed on you with non-English language than this will fix it).
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--obviously theres some redundancy in this data but I dislike the idea of assuming what our frame/sequence will be. | ||
startCampaignData = { | ||
{name = 'EET_CMP_TITLE_BG1', description = 'EET_CMP_TEXT_BG1', title = 0, bigLogo = 0, icon = 0, background = 2, button = 2, sidebar = 2, importEnabled = true, tutorialEnabled = false}, --bg1 | ||
{name = 'EET_CMP_TITLE_SOD', description = 'EET_CMP_TEXT_SOD', title = 1, bigLogo = 1, icon = 1, background = 2, button = 2, sidebar = 2, importEnabled = true, tutorialEnabled = false}, --sod | ||
{name = 'EET_CMP_TITLE_SOA', description = 'EET_CMP_TEXT_SOA', title = 2, bigLogo = 2, icon = 2, background = 2, button = 2, sidebar = 2, importEnabled = true, tutorialEnabled = false}, --soa | ||
{name = 'EET_CMP_TITLE_TOB', description = 'EET_CMP_TEXT_TOB', title = 3, bigLogo = 3, icon = 3, background = 2, button = 2, sidebar = 2, importEnabled = true, tutorialEnabled = false}, --tob | ||
{name = 'EET_CMP_TITLE_BP1', description = 'EET_CMP_TEXT_BP1', title = 4, bigLogo = 4, icon = 4, background = 2, button = 2, sidebar = 2, importEnabled = true, tutorialEnabled = false}, --bp1 | ||
{name = 'EET_CMP_TITLE_BP2', description = 'EET_CMP_TEXT_BP2', title = 5, bigLogo = 5, icon = 5, background = 2, button = 2, sidebar = 2, importEnabled = true, tutorialEnabled = false}, --bp2 | ||
{name = 'EET_CMP_TITLE_TUT', description = 'EET_CMP_TEXT_TUT', title = 6, bigLogo = 6, icon = 6, background = 2, button = 2, sidebar = 2, importEnabled = true, tutorialEnabled = false}, --tut | ||
} | ||
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--strings used by UI.MENU file | ||
eetStrings = { | ||
} | ||
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-- class, kit, clastxtBIO: BG1, SOD, SOA, TOB, BP1, BP2, TUT, (...) | ||
bioClassData = { | ||
} | ||
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-- race, racetextBIO: BG1, SOD, SOA, TOB, BP1, BP2, TUT, (...) | ||
bioRaceData = { | ||
} |
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