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render3d
CapsAdmin edited this page Dec 9, 2017
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3 revisions
##shared
- render3d.AddGBufferShader(PASS)
- render3d.AddModelDecoder(id, callback, ext)
- render3d.CreateEnvironmentProbe()
- render3d.CreateFramebufferCubemap(format, size)
- render3d.CreateMesh(vertices, is_valid_table)
- render3d.CreateShadowMap(cubemap)
- render3d.DrawGBufferDebugOverlay()
- render3d.DrawGBuffer(what)
- render3d.EnableGBuffer(b)
- render3d.FindModelDecoder(path)
- render3d.GenerateTextures()
- render3d.GetEnvironmentProbeTexture()
- render3d.GetFinalGBufferTexture()
- render3d.GetGBufferSize()
- render3d.GetGBufferValue(key)
- render3d.GetGBufferValues()
- render3d.GetShaderSunDirection()
- render3d.GetSkyTexture()
- render3d.InitializeGBuffer()
- render3d.InitializeSky()
- render3d.Initialize()
- render3d.IsGBufferReady()
- render3d.LoadModel(path, callback, callback2, on_fail)
- render3d.LoadVMT(path)
- render3d.RemoveGBufferShader(name)
- render3d.RemoveModelDecoder(id)
- render3d.SetGBufferValue(key, var)
- render3d.ShutdownGBuffer()
- render3d.UpdateSky()