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render2d
CapsAdmin edited this page Dec 9, 2017
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3 revisions
##shared
- render2d.AddEffect(name, pos)
- render2d.BindShader()
- render2d.CreateMesh(vertices)
- render2d.DisableClipRect()
- render2d.DrawRect(x, y, w, h, a, ox, oy)
- render2d.EnableClipRect(x, y, w, h, i)
- render2d.EnableEffects(b)
- render2d.End3D2D()
- render2d.End()
- render2d.GetAlphaMultiplier()
- render2d.GetAlphaTestReference()
- render2d.GetAlpha()
- render2d.GetClipRect()
- render2d.GetColorOverride()
- render2d.GetColor()
- render2d.GetHSV()
- render2d.GetRectUV()
- render2d.GetScissor()
- render2d.GetSize()
- render2d.GetTexture()
- render2d.GetWorldMatrix()
- render2d.Initialize()
- render2d.IsReady()
- render2d.LoadIdentity()
- render2d.PopAlphaMultiplier()
- render2d.PopAlphaTestReference()
- render2d.PopAlpha()
- render2d.PopColorOverride()
- render2d.PopColor()
- render2d.PopHSV()
- render2d.PopMatrix()
- render2d.PopScissor()
- render2d.PopStencilRect2()
- render2d.PopStencilRect()
- render2d.PopTexture()
- render2d.PushAlphaMultiplier(a, b, c, d)
- render2d.PushAlphaTestReference(a, b, c, d)
- render2d.PushAlpha(a, b, c, d)
- render2d.PushColorOverride(a, b, c, d)
- render2d.PushColor(a, b, c, d)
- render2d.PushHSV(a, b, c, d)
- render2d.PushMatrix(x, y, w, h, a, dont_multiply)
- render2d.PushScissor(a, b, c, d)
- render2d.PushStencilRect2(x, y, w, h, i_override)
- render2d.PushStencilRect(x, y, w, h, i_override)
- render2d.PushTexture(a, b, c, d)
- render2d.RemoveEffect(name)
- render2d.Rotate(a)
- render2d.Scale(w, h, z)
- render2d.ScreenTo3DWorld(x, y)
- render2d.ScreenToWorld(x, y)
- render2d.SetAlphaMultiplier(a)
- render2d.SetAlphaTestReference(num)
- render2d.SetAlpha(a)
- render2d.SetColorOverride(r, g, b, a)
- render2d.SetColor(r, g, b, a)
- render2d.SetHSV(h, s, v)
- render2d.SetRectColors(cbl, ctl, ctr, cbr)
- render2d.SetRectUV2(u1, v1, u2, v2)
- render2d.SetRectUV(x, y, w, h, sx, sy)
- render2d.SetScissor(x, y, w, h)
- render2d.SetStencilState(tbl)
- render2d.SetTexture(tex)
- render2d.SetWorldMatrix(mat)
- render2d.Shear(x, y)
- render2d.Start3D2D(pos, ang, scale)
- render2d.Start()
- render2d.Translate(x, y, z)
- render2d.Translatef(x, y, z)