A Blender add-on that helps you create ANIMATIONS of unfolding 3D meshes into flat patterns using shape keys. Perfect for creating animations of papercraft models, origami designs, sheet-metal folding or any project requiring 3D to 2D unfolding.
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Edge Marking System
- Precut: Mark edges to be cut before processing
- Freeze: Lock edge angles in place during unbending
- Freestyle: Mark edges for cosmetic/visual purposes
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Multiple Unfolding Methods
- By Path: Unfold each path independently
- Trunk First: Unfold from origin outward to branches
- Branches First: Unfold from outer branches inward to trunk
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Cleanup Options
- Keep all geometry intact
- Remove edge markings only
- Remove all faces (leaving wireframe)
- Remove all fold edges except frozen ones
- Remove all fold edges
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Animation Control
- Shape key-based animation
- Individual path control
- Global unfolding control
- Blender 4.1 or newer
- Windows/Mac/Linux
- Download
unbender.zip
- Open Blender
- Go to Edit > Preferences > Add-ons
- Click "Install..."
- Navigate to and select the downloaded
unbender.zip
file - Enable the add-on by checking its checkbox
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Access the Tool
- Open the sidebar in the 3D View (press N)
- Find the "Unbender" tab
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Step-by-Step Workflow
- Select a single mesh object in the 3D view
- Switch to Edit Mode (Tab key)
- Mark edges as needed:
- Use "Precut" for edges you want to separate
- Use "Freeze" for edges that should maintain their angle
- Use "Freestyle" for visual line markings
- Switch back to Object Mode (Tab key)
- Choose your unbending method and post-processing option
- Click "Unbend"
- A new object will be created with:
- Shape keys for animation control
- Custom driver sliders for fine-tuning
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Edge Marking Tips
- Precut edges will be split before processing
- Frozen edges maintain their angles during unbending
- Freestyle marks are purely visual
- Note: Freeze takes precedence over Precut if both are set
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Face Normals
- If faces appear inside-out, use the "Flip Face" tool
- Select faces in Edit Mode to flip their normals
- Flipped faces will fold inward, opposite direction of adjacent faces
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Cleanup Options (cumulative)
- None - leaves new object as-is
- Marks - removes any precut or freeze markings
- Faces - Removes faces, leaving just edges
- All but Frozen - Removes interior edges except for frozen edges
- All - removes all interior edges except for Freestyle marks
- Unbender Tutorial Video - Basic workflow and features overview
- Large models may take longer to process
- Complex geometry might require manual face normal adjustments -- if your object has non-flat n-gon faces, unfolding won't work
- Flipped faces will fold inward, but require a slight non-180 degree starting angle
Feel free to submit issues and enhancement requests!
GPL-3.0
Created by Chris Allen
- 1.0.0: Initial release
- Basic unfolding functionality
- Three unfolding methods
- Edge marking system
- Cleanup options