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This adds a number of flecs identifiers into zig-gamedev. This is done either by just adding the external symbol definition or by using
ecs_id
(which uses@extern
to reference the symbol created by the C macro used to create the symbol).This also changes the interface for flecs.init to take an allocator, and then use that allocator within flecs. This allows the use of tracy allocator or a logging allocator to watch what flecs is doing with memory.
Added
componentWithOptions
for defining a component with additional options, such as an explicit name / symbol rather than just relying on@typeName
. Also addedtagWithOptions
for defining a tag with additional options.Also added
setMonitor
into the zglfw Window struct.Also fixed ztracy allocator to the latest zig allocator interface.