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UnityChan Sping Bone System for lightweight secondary animations

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yugofujioka/UnityChanSpringBone

 
 

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UnityChanSpringBone Burst

UnityChan Sping Bone System for lightweight secondary animations.

And this repository was customized using JobSystem/Burst Compiler.

How to set up (example)

  • SunnySideUp UnityChan のプロジェクトデータをダウンロードしてください image
  • Packages/UnityChanSpringBone-release-1.1 を削除します image
  • 本リポジトリをダウンロードして、Packagesディレクトリ以下に展開してください image image

How to use

  • SpringManagerを持つGameObject(rootノード可)を選択
  • UTJ/選択したSpringBoneをJob化 を選択、実行

image

Attention!

  • Job化したSpringBone、SpringColliderを再編集することは出来ません
  • Job化した後に元に戻せるよう対応しました。ただし旧データを保持するために若干のメモリ確保量が増加します。

Required

Unity 2019.4 LTS Burst Compiler v1.3.6 (verified)

License

UnityChanSpringBone

Copyright (c) 2018 Unity Technologies

Code released under the MIT License

https://opensource.org/licenses/mit-license.php

//----------------------------------------------------------------------------

NativeContainerPool.cs

Copyright (c) 2020 Yugo Fujioka

Code released under the MIT License

https://opensource.org/licenses/mit-license.php

//----------------------------------------------------------------------------

TaskSystem.cs

Copyright (c) 2017 Yugo Fujioka

Code released under the MIT License

https://opensource.org/licenses/mit-license.php

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UnityChan Sping Bone System for lightweight secondary animations

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License

MIT and 2 other licenses found

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MIT
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LICENSE.meta

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