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@woelper: I finally implemented the tiling feature for the new approach.
Rendering the preview image now seems to be stable.
There's one downside: when the preview render consists of multiple textures, there's a small gap between the textures. I don't know why. I'd like to draw that via notan, too as this didn't have this problem for rendering the main image. But I don't know how to add a "draw" to the render pipeline at that point.
Could you help me with that, please?
After making it all work, I will refactor this and do some safety stuff - after that I will bring up a PR for master :)