IN PROGRESS Program built in Python with pygame to visualize pathfinding algorithms. Currently supports A*, Breadth First Search, Depth First Search, and a Random Search. User can select starting node and target node from the grid, create walls and press m to autogenerate mazes (this is not working precisely as intended yet). User can weight selected node by pressing w, each press increments weight by 1. Program makes use of util.py, a file repurposed from UC Berkely's CS 188 Pacman Projects. util.py (as used in this project) simply implements LIFO, FIFO, and Priority Queues.
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Program built in Python with pygame to visualize pathfinding algorithms. *IN PROGRESS*
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