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C# SFML + IMGUI


This is a project for game creation, OpenGL window context creation in SFML and input control, implemented in C#
All ImGui draw calls are called from the classic Nuget ImGui.Net package.

Warning!

This solution is not 100% stable and does not give any guarantees since this is a port.
This solution was written solely for educational purposes

How to used?

See the Source in Program.cs

while (renderWindow.IsOpen) {
  // ...
  ImGui.ShowDemoWindow();   // imgui.net native
  imgui.Render();           // imgui object
  // ...
}

Easy imgui menu bar

  ImGui.Begin("menu", ImGuiWindowFlags.MenuBar);
  if(ImGui.BeginMenuBar())
  {
      if(ImGui.BeginMenu("File"))
      {
          if(ImGui.MenuItem("Open", "Ctrl+O")) { /* Do stuff */ }
          if (ImGui.MenuItem("Save", "Ctrl+S")) { /* Do stuff */ }
          if (ImGui.MenuItem("Close", "Ctrl+W")) { /* Do stuff */ }
          ImGui.EndMenu();
      }
      ImGui.EndMenuBar();
  }
  ImGui.End();

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This is a project for game creation, OpenGL window context creation in SFML and input control, implemented in C#

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