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WiootaBot

A battleship game bot implementation with grid management and shot prediction algorithms.

Overview

WiootaBot is a Python-based bot designed to play a battleship-style game. It includes grid management for tracking ship positions and a shot prediction algorithm to optimize targeting.

Files

This file contains the grid management logic, including:

  • Ship grid square state definitions
  • Grid initialization and management
  • Ship placement logic
class ShipGridSquareState(object):
    SEA =                   0
    AIRCRAFT_CARRIER =      1
    BATTLESHIP =            2
    SUBMARINE =             3
    DESTROYER =             4
    PATROL_BOAT =           5

This file contains the shot prediction algorithm that:

  • Analyzes the current game state
  • Determines optimal shot placement
  • Uses a checkerboard pattern for efficient targeting
def get_empty(shot_grid, flag=True):
    indices = []
    for index, state in enumerate(shot_grid):
        if state == "0":
            if flag and find_row(index) % 2 == 0 and index % 2 == 0:
                indices.append(index)
            elif flag and find_row(index) % 2 != 0 and index % 2 != 0:
                indices.append(index)

Usage

To use the WiootaBot:

  1. Import the necessary modules
  2. Initialize the game grid
  3. Run the bot with appropriate parameters
# Example usage
import localmanager3 as manager
import testicle2 as bot

# Initialize game
# ...

# Run bot
# ...

Contributing

Contributions to improve the bot's strategy or efficiency are welcome. Please ensure your code follows the existing style and includes appropriate documentation.

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Daniel's Battleship bot

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