A battleship game bot implementation with grid management and shot prediction algorithms.
WiootaBot is a Python-based bot designed to play a battleship-style game. It includes grid management for tracking ship positions and a shot prediction algorithm to optimize targeting.
This file contains the grid management logic, including:
- Ship grid square state definitions
- Grid initialization and management
- Ship placement logic
class ShipGridSquareState(object):
SEA = 0
AIRCRAFT_CARRIER = 1
BATTLESHIP = 2
SUBMARINE = 3
DESTROYER = 4
PATROL_BOAT = 5
This file contains the shot prediction algorithm that:
- Analyzes the current game state
- Determines optimal shot placement
- Uses a checkerboard pattern for efficient targeting
def get_empty(shot_grid, flag=True):
indices = []
for index, state in enumerate(shot_grid):
if state == "0":
if flag and find_row(index) % 2 == 0 and index % 2 == 0:
indices.append(index)
elif flag and find_row(index) % 2 != 0 and index % 2 != 0:
indices.append(index)
To use the WiootaBot:
- Import the necessary modules
- Initialize the game grid
- Run the bot with appropriate parameters
# Example usage
import localmanager3 as manager
import testicle2 as bot
# Initialize game
# ...
# Run bot
# ...
Contributions to improve the bot's strategy or efficiency are welcome. Please ensure your code follows the existing style and includes appropriate documentation.