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WIP: New maps 2024 #6401

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bunnybot commented Mar 8, 2024

Mirrored on Codeberg as #CB4763.

@bunnybot bunnybot changed the title New maps 2024 WIP: New maps 2024 Mar 8, 2024
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:32:50 CET 2024, Benedikt Straub (Nordfriese) requested changes on this pull request:

Lots of spelling corrections inline.

Also I wonder if the player_names files with country names (Europe, Tasmania, 8Tribes) should be made translatable.

name=_"Acurate Europe 1.1"
author="Nytren"
descr=_"Perfect map for roleplaying historical empires. ///Several days of work and many maps have been implemented to create the most accurate europe map in Widelands! ///EASY: Ottoman Empire, Sweden, Russian Empire, Carthage ///MEDIUM: French Empire, British Empire, Spain, German Empire, Roman Empire ///HARD: Egypt, Poland, Greece ///SUGGESTIONS FOR IMPROVMENTS IN THE COMMENTS!!! I will Update it. "
hint=_"Wide rivers are navigable to create a ''trade network'' All Players have their own Challenges, but are relatively balanced to be playable: ///1) British Empire: create sustainable colonies ///2) Russian Empire: Very large distances ..."
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:41:12 CET 2024, Benedikt Straub (Nordfriese) wrote:


The entire map must be renamed! Acurate → Accurate

name=_"Accurate Europe 1.1"
author="Nytren"
descr=_"Perfect map for roleplaying historical empires. – Several days of work and many maps have been implemented to create the most accurate Europe map in Widelands! – EASY: Ottoman Empire, Sweden, Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
hint=_"Wide rivers are navigable to create a ”trade network”. All Players have their own challenges, but are relatively balanced to be playable: – British Empire: create sustainable colonies – Russian Empire: Very large distances …" 

nr_players="8"
name=_"The Islands of the Eight Tribes"
author="Nytren"
descr=_"THIS MAP IS DESIGNED FOR A LONG PLAYTIME!!! 8 tribes, 3 Islands and lots of resources. You have a big advantage in creating colonies and using ferries, but it is not necessary to defeat other players. If you want to fight against players later, you can turn off the last 4 players."
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:32:50 CET 2024, Benedikt Straub (Nordfriese) wrote:


descr=_"This map is designed for a long game! Eight tribes, three islands, and lots of resources. You have a big advantage by creating colonies and using ferries, but this is not necessary to defeat other players. If you want to delay the fighting, you can turn off the last four players." 

name=_"Tasmanian Black War"
author="Solstice"
descr=_"Welcome intruder! You're like an european conqueror from an early 1800's when they settled the Van Diemen land - later known as Tasmania. Between 1828-1832 there was a war called Black War in which british empire eradicated almost an entire aboriginal population from the Van Diemen land. The map simulates a scattered british empire but without any advantages - actually it offers some great disadvantages and you will likely have a hard time conquering Tasmania. During the historical Black War the ratio between europeans and aboriginals was around one against ten but this time they're armed to the teeth for a revance. Additional tags: challenge, strategic, beautiful, real world area, scenario"
hint=_"This map is intended to be played as a single player scenario from blue players' starting location. Choose barbarians for the rival tribes and play with an empire. If you want to lose then put them all on the same side but at least I prefer playing every man for himself with an end condition of 50% land area control for 20 minutes. This map isn't suitable for short games and one game will likely take more than ten hours. AI has great capability on this map. One of the computer players will likely also begin seafaring and competes from the best harbor places on the Tasmanian coastal, so you've been warned! "
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:35:50 CET 2024, Benedikt Straub (Nordfriese) wrote:


descr=_"Welcome, intruder! You're like a European conqueror from an early 1800s when they settled the Van Diemen land – later known as Tasmania. Between 1828 and 1832 there was a war called the Black War in which the British Empire eradicated almost the entire Aboriginal population of the Van Diemen land. – The map simulates a scattered British Empire but without any advantages – actually it offers some great disadvantages and you will likely have a hard time conquering Tasmania. During the historical Black War the ratio between Europeans and Aboriginals was around one against ten, but this time they’re armed to the teeth for a rematch."
hint=_"This map is intended to be played as a single player scenario from the blue player’s starting location. Choose Barbarians for the rival tribes and play as an Empire. If you want to lose, put them all on the same side, but at least I prefer playing every man for himself with a win condition of Territorial Time. This map isn’t suitable for short games and one game will likely take more than ten hours. The AI has great capability on this map. One of the computer players will likely also begin seafaring and competes from the best harbor places on the Tasmanian coastal, so you’ve been warned! " 

map_h="160"
nr_players="2"
name=_"Plateau"
author="tvj + hessenfarmer"
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:36:10 CET 2024, Benedikt Straub (Nordfriese) wrote:


author="tvj, hessenfarmer" 

name=_"Amoebae"
author="kaputtnik"
descr=_"You are an Amoebae, expand and conquer all other Amoebae... "
hint=_"Be aware that you are surrounded with enemies. Disable diplomacy for an easier game, enable it for a more challenging game. Additionally you can define the difficulty by playing against different AI-Teams. Although some players have more space in the beginning i would consider this map balanced."
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:39:18 CET 2024, Benedikt Straub (Nordfriese) wrote:


descr=_"You are an Amoeba, expand and conquer all other Amoebae …"
hint=_"Be aware that you are surrounded with enemies. Disable diplomacy for an easier game, enable it for a more challenging game. Additionally you can define the difficulty by playing against different AI teams. Although some players have more space in the beginning, I would consider this map balanced." 

nr_players="8"
name=_"The Islands of the Eight Tribes"
author="Nytren"
descr=_"THIS MAP IS DESIGNED FOR A LONG PLAYTIME!!! 8 tribes, 3 Islands and lots of resources. You have a big advantage in creating colonies and using ferries, but it is not necessary to defeat other players. If you want to fight against players later, you can turn off the last 4 players."
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:32:50 CET 2024, Benedikt Straub (Nordfriese) wrote:


descr=_"This map is designed for a long game! Eight tribes, three islands, and lots of resources. You have a big advantage by creating colonies and using ferries, but this is not necessary to defeat other players. If you want to delay the fighting, you can turn off the last four players." 

name=_"Tasmanian Black War"
author="Solstice"
descr=_"Welcome intruder! You're like an european conqueror from an early 1800's when they settled the Van Diemen land - later known as Tasmania. Between 1828-1832 there was a war called Black War in which british empire eradicated almost an entire aboriginal population from the Van Diemen land. The map simulates a scattered british empire but without any advantages - actually it offers some great disadvantages and you will likely have a hard time conquering Tasmania. During the historical Black War the ratio between europeans and aboriginals was around one against ten but this time they're armed to the teeth for a revance. Additional tags: challenge, strategic, beautiful, real world area, scenario"
hint=_"This map is intended to be played as a single player scenario from blue players' starting location. Choose barbarians for the rival tribes and play with an empire. If you want to lose then put them all on the same side but at least I prefer playing every man for himself with an end condition of 50% land area control for 20 minutes. This map isn't suitable for short games and one game will likely take more than ten hours. AI has great capability on this map. One of the computer players will likely also begin seafaring and competes from the best harbor places on the Tasmanian coastal, so you've been warned! "
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:35:50 CET 2024, Benedikt Straub (Nordfriese) wrote:


descr=_"Welcome, intruder! You're like a European conqueror from an early 1800s when they settled the Van Diemen land – later known as Tasmania. Between 1828 and 1832 there was a war called the Black War in which the British Empire eradicated almost the entire Aboriginal population of the Van Diemen land. – The map simulates a scattered British Empire but without any advantages – actually it offers some great disadvantages and you will likely have a hard time conquering Tasmania. During the historical Black War the ratio between Europeans and Aboriginals was around one against ten, but this time they’re armed to the teeth for a rematch."
hint=_"This map is intended to be played as a single player scenario from the blue player’s starting location. Choose Barbarians for the rival tribes and play as an Empire. If you want to lose, put them all on the same side, but at least I prefer playing every man for himself with a win condition of Territorial Time. This map isn’t suitable for short games and one game will likely take more than ten hours. The AI has great capability on this map. One of the computer players will likely also begin seafaring and competes from the best harbor places on the Tasmanian coastal, so you’ve been warned! " 

map_h="160"
nr_players="2"
name=_"Plateau"
author="tvj + hessenfarmer"
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:36:10 CET 2024, Benedikt Straub (Nordfriese) wrote:


author="tvj, hessenfarmer" 

name=_"Amoebae"
author="kaputtnik"
descr=_"You are an Amoebae, expand and conquer all other Amoebae... "
hint=_"Be aware that you are surrounded with enemies. Disable diplomacy for an easier game, enable it for a more challenging game. Additionally you can define the difficulty by playing against different AI-Teams. Although some players have more space in the beginning i would consider this map balanced."
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:39:18 CET 2024, Benedikt Straub (Nordfriese) wrote:


descr=_"You are an Amoeba, expand and conquer all other Amoebae …"
hint=_"Be aware that you are surrounded with enemies. Disable diplomacy for an easier game, enable it for a more challenging game. Additionally you can define the difficulty by playing against different AI teams. Although some players have more space in the beginning, I would consider this map balanced." 

name=_"Acurate Europe 1.1"
author="Nytren"
descr=_"Perfect map for roleplaying historical empires. ///Several days of work and many maps have been implemented to create the most accurate europe map in Widelands! ///EASY: Ottoman Empire, Sweden, Russian Empire, Carthage ///MEDIUM: French Empire, British Empire, Spain, German Empire, Roman Empire ///HARD: Egypt, Poland, Greece ///SUGGESTIONS FOR IMPROVMENTS IN THE COMMENTS!!! I will Update it. "
hint=_"Wide rivers are navigable to create a ''trade network'' All Players have their own Challenges, but are relatively balanced to be playable: ///1) British Empire: create sustainable colonies ///2) Russian Empire: Very large distances ..."
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NordfrieseMirrored from Codeberg
On Fri Mar 08 09:41:12 CET 2024, Benedikt Straub (Nordfriese) wrote:


The entire map must be renamed! Acurate → Accurate

name=_"Accurate Europe 1.1"
author="Nytren"
descr=_"Perfect map for roleplaying historical empires. – Several days of work and many maps have been implemented to create the most accurate Europe map in Widelands! – EASY: Ottoman Empire, Sweden, Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
hint=_"Wide rivers are navigable to create a ”trade network”. All Players have their own challenges, but are relatively balanced to be playable: – British Empire: create sustainable colonies – Russian Empire: Very large distances …" 

@bunnybot bunnybot added this to the v1.2 milestone Mar 8, 2024
@bunnybot bunnybot added maps Map design urgent Needs to be fixed before the next release. labels Mar 8, 2024
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tothxaMirrored from Codeberg
On Fri Mar 08 10:13:30 CET 2024, Tóth András (tothxa) commented.

map_w="112"
map_h="80"
nr_players="2"
name=_"Forest Valley v.2"
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tothxaMirrored from Codeberg
On Fri Mar 08 10:13:30 CET 2024, Tóth András (tothxa) wrote:


v2.0

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tothxaMirrored from Codeberg
On Fri Mar 08 10:24:20 CET 2024, Tóth András (tothxa) wrote:


I'm still against the removals.

I don't like Twinkling Waves much either, but there are much worse maps in the set.

I've played a new test game on Elven Forests yesterday and I can see the shortcomings, but those are not worse than what other maps in the set have, and I still think that removing it would leave a huge gap in the provided map styles.

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Thanks Nordfriese for proofreading. Should all be fixed now.

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NordfrieseMirrored from Codeberg
On Fri Mar 08 18:21:20 CET 2024, Benedikt Straub (Nordfriese) requested changes on this pull request:

One more inline comment.

Please add the "official" tag to all added maps!

name=_"Tasmanian Black War"
author="Solstice"
descr=_"Welcome, intruder! You're like a European conqueror from an early 1800s when they settled the Van Diemen land – later known as Tasmania. Between 1828 and 1832 there was a war called the Black War in which the British Empire eradicated almost the entire Aboriginal population of the Van Diemen land. – The map simulates a scattered British Empire but without any advantages – actually it offers some great disadvantages and you will likely have a hard time conquering Tasmania. During the historical Black War the ratio between Europeans and Aboriginals was around one against ten, but this time they’re armed to the teeth for a rematch."
hint=_"This map is intended to be played as a single player scenario from the blue player’s starting location. Choose Barbarians for the rival tribes and play as an Empire. If you want to lose, put them all on the same side, but at least I prefer playing every man for himself with a win condition of Territorial Time. This map isn’t suitable for short games and one game will likely take more than ten hours. The AI has great capability on this map. One of the computer players will likely also begin seafaring and competes from the best harbor places on the Tasmanian coastal, so you’ve been warned! "
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NordfrieseMirrored from Codeberg
On Fri Mar 08 18:21:20 CET 2024, Benedikt Straub (Nordfriese) wrote:


Two more: One ' in "You're like a European conqueror" and a trailing whitespace at the end

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done

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tothxa commented Mar 9, 2024

My comments from CB didn't get mirrored...

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tothxaMirrored from Codeberg
On Sun Mar 10 13:06:46 CET 2024, Tóth András (tothxa) wrote:


I am not willing to change too much of the original texts,

I understand and agree. It's a dilemma though, because when we make them official, the texts will be in the name of the whole project.

But probably it is better to postpone "new official maps" for v1.3.

Agreed. :(

@bunnybot bunnybot modified the milestones: v1.2, v1.3 Mar 14, 2024
@bunnybot bunnybot removed the urgent Needs to be fixed before the next release. label Mar 14, 2024
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tothxaMirrored from Codeberg
On Sat Mar 09 13:31:08 CET 2024, Tóth András (tothxa) commented.

map_w="112"
map_h="80"
nr_players="2"
name=_"Forest Valley v.2.0"

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tothxaMirrored from Codeberg
On Sat Mar 09 13:51:02 CET 2024, Tóth András (tothxa) wrote:


I meant to remove the dot between v and 2. :)

The other maps with a version in the name have either v without dot, or just the number alone, about evenly divided between the 2 forms. They should be unified probably, but not necessarily in this PR.


[player_1]
name=
tribe="barbarians"

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tothxaMirrored from Codeberg
On Sat Mar 09 13:51:39 CET 2024, Tóth András (tothxa) wrote:


Should be cleared.


[player_1]
name=
tribe="barbarians"

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tothxaMirrored from Codeberg
On Sat Mar 09 13:52:35 CET 2024, Tóth András (tothxa) wrote:


clear


[global]
packet_version="1"
waterway_max_length="3"

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tothxaMirrored from Codeberg
On Sat Mar 09 13:57:42 CET 2024, Tóth András (tothxa) wrote:


This is a strange choice for the waterways. Though it may be intentional, because the tip of the bay is cut off from the rest of the shore by small streams that this allows to cross by ferries, while the bay itself can only be crossed by ships. Keep it as is or allow ferries across the bay?

nr_players="4"
name=_"Tasmanian Black War"
author="Solstice"
descr=_"Welcome, intruder! You’re like a European conqueror from an early 1800s when they settled the Van Diemen land – later known as Tasmania. Between 1828 and 1832 there was a war called the Black War in which the British Empire eradicated almost the entire Aboriginal population of the Van Diemen land. – The map simulates a scattered British Empire but without any advantages – actually it offers some great disadvantages and you will likely have a hard time conquering Tasmania. During the historical Black War the ratio between Europeans and Aboriginals was around one against ten, but this time they’re armed to the teeth for a rematch."

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tothxaMirrored from Codeberg
On Sat Mar 09 14:00:14 CET 2024, Tóth András (tothxa) wrote:


"Welcome, intruder!" looks like a contradiction...


[player_1]
name=
tribe="barbarians"

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tothxaMirrored from Codeberg
On Sat Mar 09 13:45:54 CET 2024, Tóth András (tothxa) wrote:


I think we should clear the tribes for this map. (and many old official maps where Barbarians are only set as the old default)

nr_players="12"
name=_"Accurate Europe 1.1"
author="Nytren"
descr=_"Perfect map for roleplaying historical empires. – Several days of work and many maps have been implemented to create the most accurate Europe map in Widelands! – EASY: Ottoman Empire, Sweden, Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, German Empire, Roman Empire – HARD: Egypt, Poland, Greece"

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tothxaMirrored from Codeberg
On Sat Mar 09 13:31:08 CET 2024, Tóth András (tothxa) wrote:


Several days of work and many maps have been implemented to create the most accurate Europe map in Widelands!

The first half of this sentence is quite hard to interpret, and I'm not sure I got it right in the end. In any way, the whole sentence doesn't really belong in an official map description. Maybe:

A map of Europe that aims to be as accurate as practically possible in Widelands.

name=_"Accurate Europe 1.1"
author="Nytren"
descr=_"Perfect map for roleplaying historical empires. – Several days of work and many maps have been implemented to create the most accurate Europe map in Widelands! – EASY: Ottoman Empire, Sweden, Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
hint=_"Wide rivers are navigable to create a ”trade network”. All Players have their own challenges, but are relatively balanced to be playable: – British Empire: create sustainable colonies – Russian Empire: Very large distances …"

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tothxaMirrored from Codeberg
On Sat Mar 09 13:32:13 CET 2024, Tóth András (tothxa) wrote:


"The wide rivers..."?


[player_2]
name="Mwumbu Zusu"
tribe="barbarians"

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tothxaMirrored from Codeberg
On Sat Mar 09 14:01:54 CET 2024, Tóth András (tothxa) wrote:


Maybe change (at least) one of the natives to Amazons?

nr_players="8"
name=_"The Islands of the Eight Tribes"
author="Nytren"
descr=_"This map is designed for a long game! Eight tribes, three islands, and lots of resources. You have a big advantage by creating colonies and using ferries, but this is not necessary to defeat other players. If you want to delay the fighting, you can turn off the last four players."

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tothxaMirrored from Codeberg
On Sat Mar 09 14:15:46 CET 2024, Tóth András (tothxa) wrote:


"Colonization and ferries can give you a big advantage, but ..."?

@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels Apr 2, 2024
@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels May 1, 2024
@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels May 14, 2024
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