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GoCaptcha is a powerful, modular, and highly customizable behavioral CAPTCHA library that supports multiple interactive CAPTCHA types: Click, Slide, Drag-Drop, and Rotate.
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Project | Desc |
---|---|
document | GoCaptcha Documentation |
online demo | GoCaptcha Online Demo |
go-captcha-example | Golang + Web + APP Example |
go-captcha-assets | Embedded Resource Assets for Golang |
go-captcha | Golang CAPTCHA Library |
go-captcha-jslib | JavaScript CAPTCHA Library |
go-captcha-vue | Vue CAPTCHA Library |
go-captcha-react | React CAPTCHA Library |
go-captcha-angular | Angular CAPTCHA Library |
go-captcha-svelte | Svelte CAPTCHA Library |
go-captcha-solid | Solid CAPTCHA Library |
go-captcha-uni | UniApp CAPTCHA, compatible with Apps, Mini-Programs, and Fast Apps |
go-captcha-service | GoCaptcha Service, supports binary and Docker image deployment, provides HTTP/gRPC interfaces, supports standalone and distributed modes (service discovery, load balancing, dynamic configuration) |
go-captcha-service-sdk | GoCaptcha Service SDK Toolkit, includes HTTP/gRPC request interfaces, supports static mode, service discovery, and load balancing. |
... |
- Diverse CAPTCHA Types: Supports Click, Slide, Rotate, and Drag behavioral CAPTCHAs, suitable for various interaction scenarios.
- Highly Customizable: Flexible configuration of images, fonts, colors, angles, sizes, etc., through Options and Resources.
- Advanced Image Processing: Built-in dynamic image generation and processing, supporting main images, thumbnails, puzzle pieces, and shadow effects.
- Modular Architecture: Clear code structure, adhering to Go best practices, making it easy to extend and maintain.
- High-Performance Design: Optimized resource management and image generation, suitable for high-concurrency scenarios.
- Cross-Platform Compatibility: Generated CAPTCHA images can be seamlessly integrated into web applications, mobile apps, or other systems requiring CAPTCHAs.
go-captcha
supports the following four CAPTCHA types, each with unique interaction methods, generation logic, and application scenarios:
- Click CAPTCHA: Users click specified points or characters on the main image, supporting text and graphic modes.
- Slide CAPTCHA: Users slide a puzzle piece to the correct position on the main image, supporting basic and drag-drop modes.
- Drag-Drop CAPTCHA: A variant of the Slide CAPTCHA, allowing users to drag-drop a puzzle piece to a target position within a larger range.
- Rotate CAPTCHA: Users rotate a thumbnail to align with the main image’s angle.
$ go get -u github.com/wenlng/go-captcha/v2@latest
package main
// Import modules on demand
import "github.com/wenlng/go-captcha/v2/${click|slide|rotate}"
func main(){
// ...
}
The Click CAPTCHA requires users to click specified points or characters on the main image, ideal for quick verification scenarios. It supports two modes:
- Text Mode:Displays characters (e.g., letters, numbers, or Chinese characters), and users click the corresponding characters.
- Graphic Mode:Displays graphics (e.g., icons or shapes), and users click the corresponding graphics.
- Generate Main Image (
masterImage
): Contains randomly distributed points or characters, typically in JPEG format. - Generate Thumbnail (
thumbImage
): Displays the target points or characters to be clicked, typically in PNG format. - User Interaction: Users click coordinates on the main image, and the frontend captures and sends the coordinates to the backend.
- Verification Logic: The backend compares the clicked coordinates with the target points (
dots
) to verify a match.
package main
import (
"encoding/json"
"fmt"
"image"
"log"
"io/ioutil"
"github.com/golang/freetype"
"github.com/golang/freetype/truetype"
"github.com/wenlng/go-captcha/v2/base/option"
"github.com/wenlng/go-captcha/v2/click"
"github.com/wenlng/go-captcha/v2/base/codec"
)
var textCapt click.Captcha
func init() {
builder := click.NewBuilder(
click.WithRangeLen(option.RangeVal{Min: 4, Max: 6}),
click.WithRangeVerifyLen(option.RangeVal{Min: 2, Max: 4}),
)
// You can use preset material resources:https://github.com/wenlng/go-captcha-assets
fontN, err := loadFont("../resources/fzshengsksjw_cu.ttf")
if err != nil {
log.Fatalln(err)
}
bgImage, err := loadPng("../resources/bg.png")
if err != nil {
log.Fatalln(err)
}
builder.SetResources(
click.WithChars([]string{
"1A",
"5E",
"3d",
"0p",
"78",
"DL",
"CB",
"9M",
// ...
}),
click.WithFonts([]*truetype.Font{
fontN,
}),
click.WithBackgrounds([]image.Image{
bgImage,
}),
)
textCapt= builder.Make()
}
func loadPng(p string) (image.Image, error) {
imgBytes, err := ioutil.ReadFile(p)
if err != nil {
return nil, err
}
return codec.DecodeByteToPng(imgBytes)
}
func loadFont(p string) (*truetype.Font, error) {
fontBytes, err := ioutil.ReadFile(p)
if err != nil {
panic(err)
}
return freetype.ParseFont(fontBytes)
}
func main() {
captData, err := textCapt.Generate()
if err != nil {
log.Fatalln(err)
}
dotData := captData.GetData()
if dotData == nil {
log.Fatalln(">>>>> generate err")
}
dots, _ := json.Marshal(dotData)
fmt.Println(">>>>> ", string(dots))
var mBase64, tBase64 string
mBase64, err = captData.GetMasterImage().ToBase64()
if err != nil {
fmt.Println(err)
}
tBase64, err = captData.GetThumbImage().ToBase64()
if err != nil {
fmt.Println(err)
}
fmt.Println(">>>>> ", mBase64)
fmt.Println(">>>>> ", tBase64)
//err = captData.GetMasterImage().SaveToFile("../resources/master.jpg", option.QualityNone)
//if err != nil {
// fmt.Println(err)
//}
//err = captData.GetThumbImage().SaveToFile("../resources/thumb.png")
//if err != nil {
// fmt.Println(err)
//}
}
- builder.Make()
- builder.MakeShape()
click.NewBuilder(click.WithXxx(), ...) OR builder.SetOptions(click.WithXxx(), ...)
Options | Desc |
---|---|
Main Image | |
click.WithImageSize(option.Size) | Set main image size, default 300x220 |
click.WithRangeLen(option.RangeVal) | Set range for random content length |
click.WithRangeAnglePos([]option.RangeVal) | Set range for random angles |
click.WithRangeSize(option.RangeVal) | Set range for random content size |
click.WithRangeColors([]string) | Set random colors |
click.WithDisplayShadow(bool) | Enable/disable shadow display |
click.WithShadowColor(string) | Set shadow color |
click.WithShadowPoint(option.Point) | Set shadow offset position |
click.WithImageAlpha(float32) | Set main image transparency |
click.WithUseShapeOriginalColor(bool) | Use original graphic color (valid for graphic mode) |
Thumbnail | |
click.WithThumbImageSize(option.Size) | Set thumbnail size, default 150x40 |
click.WithRangeVerifyLen(option.RangeVal) | Set range for random verification content length |
click.WithDisabledRangeVerifyLen(bool) | Disable random verification length, matches main content |
click.WithRangeThumbSize(option.RangeVal) | Set range for random thumbnail content size |
click.WithRangeThumbColors([]string) | Set range for random thumbnail colors |
click.WithRangeThumbBgColors([]string) | Set range for random thumbnail background colors |
click.WithIsThumbNonDeformAbility(bool) | Prevent thumbnail content deformation |
click.WithThumbBgDistort(int) | Set thumbnail background distortion (option.DistortLevel1 to option.DistortLevel5) |
click.WithThumbBgCirclesNum(int) | Set number of small circles in thumbnail background |
click.WithThumbBgSlimLineNum(int) | Set number of lines in thumbnail background |
builder.SetResources(click.WithXxx(), ...)
Options | Desc |
---|---|
click.WithChars([]string) | Set text seed |
click.WithShapes(map[string]image.Image) | Set graphic seed |
click.WithFonts([]*truetype.Font) | Set fonts |
click.WithBackgrounds([]image.Image) | Set main image backgrounds |
click.WithThumbBackgrounds([]image.Image) | Set thumbnail backgrounds |
captData, err := capt.Generate()
Method | Desc |
---|---|
GetData() map[int]*Dot | Get verification data |
GetMasterImage() imagedata.JPEGImageData | Get main image |
GetThumbImage() imagedata.PNGImageData | Get thumbnail |
ok := click.Validate(srcX, srcY, X, Y, width, height, paddingValue)
Params | Desc |
---|---|
srcX | User X-axis |
srcY | User Y-axis |
X | X-axis |
Y | Y-axis |
width | Width |
height | Height |
paddingValue | Set the padding value |
- The character set (
chars
) or graphic set (shapes
) must be longer thanrangeLen.Max
, otherwiseCharRangeLenErr
orShapesRangeLenErr
will be triggered. - Graphic mode requires valid image resources (
shapeMaps
), otherwiseShapesTypeErr
will be triggered. - Background images must not be empty, otherwise
EmptyBackgroundImageErr
will be triggered.
The Slide CAPTCHA requires users to slide a puzzle piece to the correct position on the main image. It supports two modes:
- Basic Mode: The puzzle piece slides along a fixed Y-axis, suitable for simple verification scenarios.
- Drag-Drop Mode: The puzzle piece can be freely dragged within a larger range, suitable for scenarios requiring higher interaction freedom.
- Generate Main Image (
masterImage
): Contains the puzzle piece’s notch and shadow effects, typically in JPEG format. - Generate Tile Image (
tileImage
): The puzzle piece users need to slide, typically in PNG format. - User Interaction: Users slide the puzzle piece to the target position (
TileX
,TileY
), and the frontend captures the final coordinates. - Verification Logic: The backend compares the user’s slide position with the target position to verify a match.
package main
import (
"encoding/json"
"fmt"
"image"
"log"
"io/ioutil"
"github.com/wenlng/go-captcha/v2/base/option"
"github.com/wenlng/go-captcha/v2/slide"
"github.com/wenlng/go-captcha/v2/base/codec"
)
var slideTileCapt slide.Captcha
func init() {
builder := slide.NewBuilder()
// You can use preset material resources:https://github.com/wenlng/go-captcha-assets
bgImage, err := loadPng("../resources/bg.png")
if err != nil {
log.Fatalln(err)
}
bgImage1, err := loadPng("../resources/bg1.png")
if err != nil {
log.Fatalln(err)
}
graphs := getSlideTileGraphArr()
builder.SetResources(
slide.WithGraphImages(graphs),
slide.WithBackgrounds([]image.Image{
bgImage,
bgImage1,
}),
)
slideTileCapt = builder.Make()
// drag-drop mode
//dragDropCapt = builder.MakeDragDrop()
}
func getSlideTileGraphArr() []*slide.GraphImage {
tileImage1, err := loadPng("../resources/tile-1.png")
if err != nil {
log.Fatalln(err)
}
tileShadowImage1, err := loadPng("../resources/tile-shadow-1.png")
if err != nil {
log.Fatalln(err)
}
tileMaskImage1, err := loadPng("../resources/tile-mask-1.png")
if err != nil {
log.Fatalln(err)
}
return []*slide.GraphImage{
{
OverlayImage: tileImage1,
ShadowImage: tileShadowImage1,
MaskImage: tileMaskImage1,
},
}
}
func main() {
captData, err := slideTileCapt.Generate()
if err != nil {
log.Fatalln(err)
}
blockData := captData.GetData()
if blockData == nil {
log.Fatalln(">>>>> generate err")
}
block, _ := json.Marshal(blockData)
fmt.Println(">>>>>", string(block))
var mBase64, tBase64 string
mBase64, err = captData.GetMasterImage().ToBase64()
if err != nil {
fmt.Println(err)
}
tBase64, err = captData.GetTileImage().ToBase64()
if err != nil {
fmt.Println(err)
}
fmt.Println(">>>>> ", mBase64)
fmt.Println(">>>>> ", tBase64)
//err = captData.GetMasterImage().SaveToFile("../resources/master.jpg", option.QualityNone)
//if err != nil {
// fmt.Println(err)
//}
//err = captData.GetTileImage().SaveToFile("../resources/thumb.png")
//if err != nil {
// fmt.Println(err)
//}
}
func loadPng(p string) (image.Image, error) {
imgBytes, err := ioutil.ReadFile(p)
if err != nil {
return nil, err
}
return codec.DecodeByteToPng(imgBytes)
}
- builder.Make()
- builder.MakeDragDrop()
slide.NewBuilder(slide.WithXxx(), ...) OR builder.SetOptions(slide.WithXxx(), ...)
Options | Desc |
---|---|
slide.WithImageSize(*option.Size) | Set main image size, default 300x220 |
slide.WithImageAlpha(float32) | Set main image transparency |
slide.WithRangeGraphSize(val option.RangeVal) | Set range for random graphic size |
slide.WithRangeGraphAnglePos([]option.RangeVal) | Set range for random graphic angles |
slide.WithGenGraphNumber(val int) | Set number of graphics |
slide.WithEnableGraphVerticalRandom(val bool) | Enable/disable random vertical graphic sorting |
slide.WithRangeDeadZoneDirections(val []DeadZoneDirectionType) | Set dead zone directions for puzzle pieces |
builder.SetResources(slide.WithXxx(), ...)
Options | Desc |
---|---|
slide.WithBackgrounds([]image.Image) | Set main image backgrounds |
slide.WithGraphImages(images []*GraphImage) | Set puzzle piece graphics |
captData, err := capt.Generate()
Method | Desc |
---|---|
GetData() *Block | Get verification data |
GetMasterImage() imagedata.JPEGImageData | Get main image |
GetTileImage() imagedata.PNGImageData | Get tile image |
ok := slide.Validate(srcX, srcY, X, Y, paddingValue)
Params | Desc |
---|---|
srcX | User X-axis |
srcY | User Y-axis |
X | X-axis |
Y | Y-axis |
paddingValue | Set the padding value |
- Puzzle piece image resources (
OverlayImage
,ShadowImage
,MaskImage
) must be valid, otherwiseImageTypeErr
,ShadowImageTypeErr
, orMaskImageTypeErr
will be triggered. - Background images must not be empty, otherwise
EmptyBackgroundImageErr
will be triggered. - In Basic Mode, the puzzle piece’s Y-coordinate is fixed; in Drag Mode, the Y-coordinate can vary based on
rangeDeadZoneDirections
. - Drag Mode is suitable for scenarios requiring higher interaction freedom but may increase user operation time.
The Rotate CAPTCHA requires users to rotate a thumbnail to align with the main image’s angle, suitable for intuitive interaction scenarios.
- Generate Main Image (
masterImage
): Contains a rotated background image, typically in PNG format. - Generate Thumbnail (
thumbImage
): Cropped from the main image with circular cropping and transparency effects, typically in PNG format. - User Interaction: Users rotate the thumbnail to the target angle (
block.Angle
), and the frontend captures the rotation angle. - Verification Logic: The backend compares the user’s rotation angle with the target angle to verify a match.
package main
import (
"encoding/json"
"fmt"
"image"
"log"
"io/ioutil"
"github.com/wenlng/go-captcha/v2/rotate"
"github.com/wenlng/go-captcha/v2/base/codec"
)
var rotateCapt rotate.Captcha
func init() {
builder := rotate.NewBuilder()
// You can use preset material resources:https://github.com/wenlng/go-captcha-assets
bgImage, err := loadPng("../resources/bg.png")
if err != nil {
log.Fatalln(err)
}
bgImage1, err := loadPng("../resources/bg1.png")
if err != nil {
log.Fatalln(err)
}
builder.SetResources(
rotate.WithImages([]image.Image{
bgImage,
bgImage1,
}),
)
rotateCapt = builder.Make()
}
func main() {
captData, err := rotateCapt.Generate()
if err != nil {
log.Fatalln(err)
}
blockData := captData.GetData()
if blockData == nil {
log.Fatalln(">>>>> generate err")
}
block, _ := json.Marshal(blockData)
fmt.Println(">>>>>", string(block))
var mBase64, tBase64 string
mBase64, err = captData.GetMasterImage().ToBase64()
if err != nil {
fmt.Println(err)
}
tBase64, err = captData.GetThumbImage().ToBase64()
if err != nil {
fmt.Println(err)
}
fmt.Println(">>>>> ", mBase64)
fmt.Println(">>>>> ", tBase64)
//err = captData.GetMasterImage().SaveToFile("../resources/master.png")
//if err != nil {
// fmt.Println(err)
//}
//err = captData.GetThumbImage().SaveToFile("../resources/thumb.png")
//if err != nil {
// fmt.Println(err)
//}
}
func loadPng(p string) (image.Image, error) {
imgBytes, err := ioutil.ReadFile(p)
if err != nil {
return nil, err
}
return codec.DecodeByteToPng(imgBytes)
}
- builder.Make()
rotate.NewBuilder(rotate.WithXxx(), ...) OR builder.SetOptions(rotate.WithXxx(), ...)
Options | Desc |
---|---|
rotate.WithImageSquareSize(val int) | Set main image size, default 220x220 |
rotate.WithRangeAnglePos(vals []option.RangeVal) | Set range for random verification angles |
rotate.WithRangeThumbImageSquareSize(val []int) | Set thumbnail size |
rotate.WithThumbImageAlpha(val float32) | Set thumbnail transparency |
builder.SetResources(rotate.WithXxx(), ...)
Options | Desc |
---|---|
rotate.WithImages([]image.Image) | Set main image backgrounds |
captData, err := capt.Generate()
Method | Desc |
---|---|
GetData() *Block | Get verification data |
GetMasterImage() imagedata.PNGImageData | Get main image |
GetThumbImage() imagedata.PNGImageData | Get thumbnail |
ok := rotate.Validate(srcAngle, angle, paddingValue)
Params | Desc |
---|---|
srcAngle | User Angle |
angle | Angle |
paddingValue | Set the padding value |
- Background images must not be empty, otherwise
EmptyImageErr
will be triggered. - Ensure background images are valid
image.Image
types, otherwiseImageTypeErr
will be triggered. - Thumbnails are automatically cropped with a circular effect; ensure background images have sufficient resolution to avoid blurriness.
Method | Desc |
---|---|
Get() image.Image | |
ToBytes() ([]byte, error) | |
ToBytesWithQuality(imageQuality int) ([]byte, error) | |
ToBase64() (string, error) | |
ToBase64Data() (string, error) | |
ToBase64WithQuality(imageQuality int) (string, error) | |
ToBase64DataWithQuality(imageQuality int) (string, error) | |
SaveToFile(filepath string, quality int) error |
Method | Desc |
---|---|
Get() image.Image | |
ToBytes() ([]byte, error) | |
ToBase64() (string, error) | |
ToBase64Data() (string, error) | |
SaveToFile(filepath string) error |
- Golang
- NodeJs
- Rust
- Python
- Java
- PHP
- ...
- JavaScript
- Vue
- React
- Angular
- Svelte
- Solid
- ...
- UniApp
- Wx-Applet
- React Native App
- Flutter App
- Android App
- IOS App
- ...
- Binary Program
- Docker Image
- ...
Go Captcha source code is licensed under the Apache Licence, Version 2.0 http://www.apache.org/licenses/LICENSE-2.0.html