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Just one chunk ? #9
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Are you seeing this with the latest http://voxel.github.io/voxel-example/ (updated yesterday)? Recently changed to use this new example generator: https://github.com/voxel/voxel-flatland - it's supposed to generate solid chunks infinitely in each direction (X,Z and Y<=0) |
Yes, I tried today, I'm seeing this with the latest commits. (also seeing this in http://voxel.github.io/voxel-example/) (and I'm doing https://github.com/rom1504/voxel-prismarine-world based on this example, which works, but I have the same problem as in this issue) Edit: could this be related to this computer not having a real GPU ? I'll try with an other computer edit2: nope, seeing the same thing on another computer, with both chrome and firefox |
Alright I'm able to reproduce this issue. The engine is actually displaying multiple chunks (which are 32x32x32), but it fails to show new chunks for some reason. What's weird is the problem does not occur with http://voxelmetaverse.com/ (which uses voxel-land, but it still doesn't occur if I disable land and load voxel-flatland instead), but it does with voxel-example, both using voxel-flatland and voxel-land. Will have to isolate how and where this broke. |
Got to the bottom of this, it's a conflict between the two modes of the engine's chunk generation. voxel-flatland (and voxel-land) must have |
It seems the world is not only flat but it is also small and you fall at the borders
Is it what's supposed to happen ? How do I make it work with an infinite world ?
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