An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Windows
- Visual Studio 2015
- Visual C++ Redistributable Packages for Visual Studio 2015
- Cmake 3.1.0+ (required; add to PATH)
- Python 3.3+ (required; add to PATH)
Linux
- GCC 5.1+ or Clang 3.5.0+
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
- Arch:
sudo pacman -S glew openal wxgtk cmake llvm
Mac OSX
- Xcode 6+ (tested with Xcode 6.4)
- Install with Homebrew:
brew install glew wxwidgets
(addllvm36
to that list if you want to build with ppu jit) - Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.
- Windows: Open the .SLN file, and press Build > Clean Solution, then Build Solution. Rebuild may not work correctly.
- Linux & Mac OSX:
If you want to build with LLVM, then LLVM 3.6.2 is required.
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
then run withcd bin && ./rpcs3
. If you are on OSX and want to build with llvm don't forget to add-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake
(or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint
).