Here you can find Plugin Loader and Space Engineers Launcher ported to .NET 8.0.
Clone the se-dotnet-game repository first and follow the instructions there to build the game.
Once it works, copy over the projects from this repository into your local Git working copy folder, the one which has the decompiled game source in it. Overwrite the solution file or add the two projects manually in your IDE.
Build and run the game with Plugin Loader's Launcher from the command line
by executing the BuildAndRunLauncher.bat
script.
Alternatively, run the game by running the SpaceEngineersLauncher
project.
Please note, that plugins using transpiler patches or verifying the bytecode would likely break. Incompatible plugins could be made compatible with the .NET 8.0 build of the game, they just need some work. The plugin authors may make them available at their discretion either as an alternate version or by using runtime conditions on the IL code.
- Original Plugin Loader
- Space Engineers on .NET 8.0