Refine some Metroid Room 2 shinecharges #2085
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I started going through the backlog of Incomplete videos by Sam and saw several strat options were missing for going up the left side of Metroid Room 2. These are mostly walljump-avoid strats, but not strictly since they also avoid
canMidairWiggle
tech.There's also a two-tile squeeze strat for top-to-bottom which surprisingly appears slightly faster than the moonfall and Morph variants. The difference seemed not quite enough to justify tightening the shinecharge frames though. It feels more difficult than the moonfall/Morph options overall but easier to avoid Metroid damage so it can be a viable strat. The Metroid damage scaling for this strat in general (across all the variants) seemed a bit unreasonable, because if you don't do it just right then you take like 10x more Metroid damage; so I split off a "canInsaneJump" option.
Videos for all the new strats/variants on the video site.