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Refine remaining water shinecharges #2084

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merged 1 commit into from
Jun 7, 2025

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@blkerby blkerby commented Jun 3, 2025

This is mostly copy-pasting strats from Aqueduct into similar rooms, for coming into a room with a water stutter, gaining a shinecharge, and then either sparking back out the same door or leaving with frames remaining. This completes my pass going through is refining all the water shinecharges. I know it is a bit of an obnoxious amount of duplication; hopefully in the future we could have a way to combine the strats for different runway lengths into a single strat. And the repeated long notes could fit better in a tech guide, once we have a place for that. A few things to note:

  • In Crab Tunnel, the crab is annoying, getting in your way just as you want to go through the door. So I tested these fairly thoroughly. In the end the delay from avoiding the crab is outweighed by the benefit that the slopes provide in slowing down your entry and putting you closer to the door when you get the shinecharge. The moonwalk boomerang seems not viable here, because the slopes give an advantage to the spin jump method (also the moonwalk boomerang method would need equipment to kill the crab), so the notes in this room do not refer to it. In the end though the shinecharge frames didn't need to change from what they were in Aqueduct.
  • Some of the other rooms also involve some slopes, but the effects didn't seem significant enough to justify changing the shinecharge frame requirements (relative to the values in Aqueduct). Some of these could possibly be looked at later and slightly tweaked though.
  • Sponge Bath is a unique case which also had to be thoroughly tested. I tightened up the shinecharge frames on some of the existing strats here as well.
  • There was a leaveWithTemporaryBlue strat with wrong unlocksDoors requirements in Aqueduct which I fix up here.

@blkerby blkerby added the Area:Maridia Stuff in Maridia label Jun 3, 2025
@osse101 osse101 merged commit 8663073 into vg-json-data:master Jun 7, 2025
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