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KlayGE-TOM
KlayGE-TOM PublicForked from gongminmin/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
C++ 1
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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ 1
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SalviaRenderer
SalviaRenderer PublicForked from wuye9036/SalviaRenderer
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
C++ 1
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spherical-harmonics
spherical-harmonics PublicForked from google/spherical-harmonics
Spherical harmonics library
C++ 1
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