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unitoftime/README.md

Hi! I'm Jacob - aka UnitOfTime

Mythfall YouTube Channel Twitter Follow

I'm working on building games in Golang and open sourcing my libaries. Currently most of these are in the early stages and are works in progress:

  • Glitch - A shader based rendering library
  • Flow - An collection of reusable game libraries (I also sometimes use this library to prototype new things, then eventually split them to their own repo)
  • ECS - A generic ECS library
  • Packer - A sprite packing library and standalone
  • RtcNet - Essentially a net.Conn wrapper for pion.WebRTC (Gives you client/server UDP-ish connections in a browser)
  • Envoy - A lightweight, fast, and generic bidirectional RPC framework
  • Cod - A serdes codegen tool that scans your AST and generates fast serialization code from your structs

Here are some full games I open sourced:

  • Boxlin - For Ludum Dare 53
  • I guess I only have 1 right now!

Pinned Loading

  1. glitch glitch Public

    A shader-based rendering library written in Go

    Go 25 3

  2. ecs ecs Public

    A simple and generic ECS implementation in Go

    Go 91 4

  3. flow flow Public

    A library of different game components and systems that I use

    Go 7

  4. mmo mmo Public archive

    An initial attempt at building an MMO in Go

    Go 60 5

  5. packer packer Public

    Super basic sprite packing library

    Go 14 3

  6. rtcnet rtcnet Public

    Provides a webrtc implementation of the standard net.Conn interface

    Go 7