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What's left to decompile
discussion
Some input from team members is wanted.
information
Describes something undocumented or not easily deducible.
#74
opened Jun 24, 2023 by
trigger-segfault
6 of 25 tasks
Restore reinforcement pillar block activity
feature
Add something new to the game.
graphics
Relates to how graphics are rendered and displayed on screen.
#71
opened Jun 22, 2023 by
trigger-segfault
4 tasks
Lava erosion and construction zones have no logic to handle each other
game logic
Relates to how things work and happen in game.
original bug
This was an issue in the original game already.
#69
opened Jun 17, 2023 by
trigger-segfault
Softlock when ending level in Lake of Fire
bug
Something went wrong.
freeze
Game hangs indefinitely (may still be functional).
game logic
Relates to how things work and happen in game.
investigate
Not sure what the problem is yet.
#68
opened Jun 17, 2023 by
trigger-segfault
Teleporting up vehicles with drivers crashes the game sometimes
bug
Something went wrong.
crash
Game exits suddenly.
graphics
Relates to how graphics are rendered and displayed on screen.
#59
opened Jan 28, 2023 by
RingtailRaider
[Feature request] Borderless Fullscreen Window + Save settings like LOD
config
Related to loading game configuration files.
graphics
Relates to how graphics are rendered and displayed on screen.
platform
Handling that needs to be done for all supported operational systems.
#57
opened Oct 14, 2022 by
2mg
Memory for Rock Raiders is not fully cleaned up between levels
investigate
Not sure what the problem is yet.
memory
A memory leak or access violation.
#56
opened Sep 20, 2022 by
trigger-segfault
SFX/Music Volume controls both affect program mixer volume
audio
Relates to playing sound effects, music, and movies.
game data bug
Misbehavior on interaction with wad files or game assets.
original bug
This was an issue in the original game already.
partially solved
The issue is solved, but not in its entirety.
#53
opened Aug 30, 2022 by
trigger-segfault
1 of 2 tasks
Music playing state not changing with WinLevelInstant or Restart Mission
audio
Relates to playing sound effects, music, and movies.
original bug
This was an issue in the original game already.
partially solved
The issue is solved, but not in its entirety.
#52
opened Aug 30, 2022 by
trigger-segfault
1 of 3 tasks
Better camera controls
feature
Add something new to the game.
user interface
Has to do with user interfaces.
#49
opened Aug 22, 2022 by
trigger-segfault
3 tasks
Mounted lasers can fire when attempting to deselect
original bug
This was an issue in the original game already.
user interface
Has to do with user interfaces.
#47
opened Aug 15, 2022 by
trigger-segfault
Get In vehicle action can be reserved by absent rock raiders
game ai
Relates to how units act and behave in the game.
original bug
This was an issue in the original game already.
#46
opened Aug 12, 2022 by
trigger-segfault
Add Language selection
config
Related to loading game configuration files.
epic
Will need multiple commits to solve and probably a long time.
feature
Add something new to the game.
graphics
Relates to how graphics are rendered and displayed on screen.
localisation
Related to translations and localisation.
user interface
Has to do with user interfaces.
#39
opened Jun 11, 2022 by
KevinCCucumber
Random crash issues with ListSet.hpp
bug
Something went wrong.
game ai
Relates to how units act and behave in the game.
original bug
This was an issue in the original game already.
partially solved
The issue is solved, but not in its entirety.
#38
opened May 18, 2022 by
Baraklava
Rewrite 2D drawing APIs
graphics
Relates to how graphics are rendered and displayed on screen.
partially solved
The issue is solved, but not in its entirety.
performance
Issue/PR aims to improve performance of the game.
refactor
A task that will improve code readability, without changing outcome.
#36
opened Feb 19, 2022 by
trigger-segfault
Queuing up commands before first raider teleports down
enhancement
An improvement to an existing feature (no alteration).
game ai
Relates to how units act and behave in the game.
#35
opened Feb 19, 2022 by
trigger-segfault
Additional command line options
config
Related to loading game configuration files.
feature
Add something new to the game.
partially solved
The issue is solved, but not in its entirety.
#34
opened Feb 19, 2022 by
trigger-segfault
Option to preserve settings between levels
enhancement
An improvement to an existing feature (no alteration).
game logic
Relates to how things work and happen in game.
#33
opened Feb 19, 2022 by
trigger-segfault
High-detail blocks in first-person have gaps in the meshes
graphics
Relates to how graphics are rendered and displayed on screen.
original bug
This was an issue in the original game already.
#32
opened Jan 17, 2022 by
trigger-segfault
ROCK FOG invalid comments in Lego.cfg
alteration
A change to an existing feature.
config
Related to loading game configuration files.
game data bug
Misbehavior on interaction with wad files or game assets.
original bug
This was an issue in the original game already.
#31
opened Jan 17, 2022 by
trigger-segfault
Graphics freeze while game continues to run
freeze
Game hangs indefinitely (may still be functional).
graphics
Relates to how graphics are rendered and displayed on screen.
original bug
This was an issue in the original game already.
partially solved
The issue is solved, but not in its entirety.
#29
opened Dec 8, 2021 by
trigger-segfault
Menu bar is not visible in fullscreen
bug
Something went wrong.
platform
Handling that needs to be done for all supported operational systems.
#26
opened Nov 6, 2021 by
trigger-segfault
Cursor fix has no effect in fullscreen
bug
Something went wrong.
platform
Handling that needs to be done for all supported operational systems.
#25
opened Nov 6, 2021 by
trigger-segfault
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