An example how to build Vulkan C++ application using github Khronos repositories as submodules instead of Vulkan SDK.
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Updated
Aug 9, 2020 - C++
An example how to build Vulkan C++ application using github Khronos repositories as submodules instead of Vulkan SDK.
A Game Engine implemented in Vulkan API
Simple 3D engine with Vulkan API
This application tracks your completed/left stunt jumps in GTA IV by analysing your save file. Uses Vulkan API for graphics and Win32 API for windowing and stuff. In development
C Vulkan
Vulkan triangle in ~390 lines of code
Project providing Vulkan API Reference for VS Code
Prototyping user friendly Graphics API over Vulkan
Визуализация пересекающихся треугольников в пространстве при помощи Vulkan API
Rust example of Vulkano bindings triangle render.
vkpp is a low-level, header-only Vulkan C++ bindings.
VulkanMemoryAllocator bindings for vulkan-go
Vulkan API samples and experiments
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