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The meme is dead

Render a vulkan triangle in ~380 lines of code! (~370 without the shader code)

Highlights

  • Vulkan hpp headers included as a c++ module (c++20 required)
  • Dynamic rendering (VK_KHR_dynamic_rendering)
  • Shader objects (VK_EXT_shader_object)
  • Bindless rendering using buffer references (VK_EXT_buffer_device_address)
  • (Resizable) BAR for device local buffer access
  • Deferred swapchain image allocation (VK_EXT_swapchain_maintenance1)
  • Straightforward swapchain sync (VK_EXT_swapchain_maintenance1)
  • Slang used for shader code
  • Modular code

How to build (on windows)

Use CMake for project configuration. The included make.bat script can be used for this. The Vulkan SDK is not required to run this code. Only for validation layers a Vulkan SDK installation is necessary.

Please clone this repository with submodule!

Notes

  • VK_EXT_swapchain_maintenance1 still not well supported and has some validation bugs (the semaphore validation error should go away with the next SDK update)
  • Linux should work (LLVM Version >= 18.0.0 + Ninja build Version >= 1.11 required)
  • Slang produces bad spir-v on macOS therefore macOS not supported for now