Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
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Updated
Jun 7, 2024 - Pascal
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
Additional classes for HaxeFlixel
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
The Defold specific Spine runtime implementation
Blue Archive Spine Viewer for Global & Japan versions, Demo: https://github.com/lwd-temp/blue-archive-spine-production
A simple viewer to render characters in game
Cacti Graphing system install, update, backup and restore scripts, and virtual appliance template
Classic Minesweeper created with PixiJS.
Blue Archive Memorial Lobby Interactive Live Wallpaper
Plugin component for PlayCanvas which enables support for Spine animations.
Installable spine-unity runtimes through Package Manager
Documentation for Cacti, Spine, RRDProxy and more
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