Create polygons (arrays of vertices) from input PNG sprites
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Updated
Sep 8, 2019 - C++
Create polygons (arrays of vertices) from input PNG sprites
A ray tracer and rasteriser built using SDL and GLM for Computer Graphics (COMS30115)
Rasterisation theory demonstrations in Lua with LÖVE.
Path Tracing, Photon Mapping, Rasterising and Ray Casting as part of our Computer Graphics unit.
A 3D Software renderer demo built in C++ without the use of modern graphic APIs
Graphics projects: Rasteriser ad Raytracer on Stanford Box with Extensions
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