Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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Updated
May 31, 2024 - C++
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
Source code for the Master's Thesis "Exploring Mesh Shaders".
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