Skip to content
#

hyper-casual

Here are 17 public repositories matching this topic...

The character at the beginning of the platform is thrown with the help of a slingshot and the number of characters increases or decreases according to the characteristics of the rings passed through. The level is completed successfully when more characters are collected than the number of enemies waiting at the end of the platform.

  • Updated Oct 27, 2021
  • C#

Improve this page

Add a description, image, and links to the hyper-casual topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the hyper-casual topic, visit your repo's landing page and select "manage topics."

Learn more