Control LEGO® Powered Up motors, lights and sensors from an @Observable
Swift interface
PFunc
talks to LEGO® Powered Up hubs over Bluetooth Low Energy (BLE). Core Bluetooth does the heavy lifting, managing connections and writing instructions to the hubs.
PFunc
implements just enough of the LEGO® Wireless Protocol to replace the 88010 Remote Control and drive the current generation of Powered Up attachments from the 2- and 4-port consumer hubs.
88012 Technic™ Hub | 88009 Hub |
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88011 Train Motor | 88013 Technic™ Large Motor |
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45303 Motor | 88005 Light |
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Written in Swift 6.1 for Apple stuff:
Build with Xcode 16.3 or newer.
Apps using PFunc
are using Core Bluetooth. Your app will crash if its Info.plist
doesn't include NSBluetoothAlwaysUsageDescription
privacy description.
Additionally, app entitlements need to enable Bluetooth:
macOS | iOS, visionOS |
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Add p-func
package to your Xcode project, then add PFunc
library to the app target(s).
Add @Observable PFunc
object to the SwiftUI app environment; connect nearby hubs when Bluetooth is enabled:
import SwiftUI
import PFunc
@main
struct App: SwiftUI.App {
@State private var pFunc: PFunc = PFunc()
// MARK: App
var body: some Scene {
WindowGroup {
ContentView()
.environment(pFunc)
.onChange(of: pFunc.state) {
if pFunc.state == .poweredOn {
pFunc.connect()
}
}
}
}
}
All hub property updates are published:
- Advertising name (14-character ASCII string)
- Battery voltage (0-100%)
- Bluetooth signal strength (poor/fair/good w/ relative dbm) and connection status (
CBPeripheralState
) - Built-in RGB light color (10 named presets or custom RGB 0-255)
- Ports and attached devices (automatically detect/init known
Device
types)
Detect when a device is attached to a port and operate functions:
import PFunc
import SwiftUI
struct RemoteControl: View {
init(hub id: UUID) {
self.id = id
}
@Environment(PFunc.self) private var pFunc: PFunc
private let id: UUID
private var device: Device? { pFunc.hub(id)?.device(at: .external(.a)) }
// MARK: View
var body: some View {
Button(action: {
if let light: LEDLight = device as? LEDLight {
light.intensity = light.intensity == .off ? .percent(50) : .off
} else if let motor: Motor = device as? Motor {
motor.ramp(to: motor.power == .float ? .forward(50) : .float)
}
}) {
Text("Toggle Device Function")
}
.disabled(device == nil)
}
}
Both advertising name and RGB light color are settable and resettable:
pFunc.hub(id)?.resetName("New Hub Name")
pFunc.hub(id)?.rgbLightColor = .red
Name changes are persisted on the hub across connections, until changed or reset. RGB light color always starts at hub default on connection. (To remember which hubs were which color last time connected, your app can depend on the Core Bluetooth peripheral CBUUID
being the same across connections.)
I had a little help from the Internet: