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Server: Add mp_welcomecam_delay cvar #268

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Feb 16, 2025
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4 changes: 2 additions & 2 deletions src/game/server/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,8 @@ cvar_t allowmonsters = { "mp_allowmonsters", "0", FCVAR_SERVER };
cvar_t mp_chattime = { "mp_chattime", "10", FCVAR_SERVER };
cvar_t mp_notify_player_status = { "mp_notify_player_status", "7" }; // Notifications about join/leave/spectate

cvar_t mp_welcomecam = { "mp_welcomecam", "1", FCVAR_SERVER };
ConVar mp_welcomecam("mp_welcomecam", "1", 0, "Don't spawn players immediately on join");
ConVar mp_welcomecam_delay("mp_welcomecam_delay", "0.2", 0, "Delay before the player can leave welcome cam");
cvar_t mp_respawn_fix = { "mp_respawn_fix", "1", FCVAR_SERVER };

cvar_t motdfile_unicode = { "motdfile_unicode", "motd_unicode.txt", FCVAR_SERVER };
Expand Down Expand Up @@ -518,7 +519,6 @@ void GameDLLInit(void)
CVAR_REGISTER(&sv_busters);
CVAR_REGISTER(&mp_notify_player_status);

CVAR_REGISTER(&mp_welcomecam);
CVAR_REGISTER(&mp_respawn_fix);

CVAR_REGISTER(&motdfile_unicode);
Expand Down
3 changes: 2 additions & 1 deletion src/game/server/game.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,8 @@ extern cvar_t teamoverride;
extern cvar_t defaultteam;
extern cvar_t allowmonsters;
extern cvar_t mp_notify_player_status;
extern cvar_t mp_welcomecam;
extern ConVar mp_welcomecam;
extern ConVar mp_welcomecam_delay;
extern cvar_t mp_respawn_fix;

extern cvar_t mp_dmg_crowbar;
Expand Down
4 changes: 2 additions & 2 deletions src/game/server/multiplay_gamerules.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -603,11 +603,11 @@ void CHalfLifeMultiplay ::PlayerSpawn(CBasePlayer *pPlayer)
CBaseEntity *pWeaponEntity = NULL;

// Start welcome cam for new players
if (!pPlayer->m_bPutInServer && mp_welcomecam.value != 0)
if (!pPlayer->m_bPutInServer && mp_welcomecam.GetBool() != 0)
{
// don't let him spawn as soon as he enters the server
// give enough time to plugins to send the player to spectator mode
pPlayer->m_flNextAttack = 0.2;
pPlayer->m_flNextAttack = mp_welcomecam_delay.GetFloat();

pPlayer->StartWelcomeCam();
return;
Expand Down
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