-
Notifications
You must be signed in to change notification settings - Fork 841
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adds Globadier, a new spitter strain #16953
Conversation
Yeahhhh Conceptually not sold on this. Seems like it'll sit in bull tier of being absurdly broken or just bad. At least Sizzler seems like an okay concept. This just seems wack.
Also why would you add an explosion at all? They aren't really balanced to be on benos period. Just make it spread out shrapnel in a 360 area. |
Giving it weeding just cuz is pretty stinky tbh |
Its traps can only be placed on weeds. |
lucky its a team game then, and you can rely on weeding castes |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I feel like a lot of the vars you had were supposed to be magic number defines
code/modules/mob/living/carbon/xenomorph/castes/spitter/abilities_spitter.dm
Outdated
Show resolved
Hide resolved
code/modules/mob/living/carbon/xenomorph/castes/spitter/abilities_spitter.dm
Outdated
Show resolved
Hide resolved
code/modules/mob/living/carbon/xenomorph/castes/spitter/abilities_spitter.dm
Outdated
Show resolved
Hide resolved
xadar is op |
xadarr.mp4brutal |
xadarr2.mp4Mimir modules both mark 1 and 2 will not protect against xadars. |
Yeah this seems... a bit more on the busted side...? the grenades are cool and I love them and add a lot of interaction, marines can even pick them up and throw em back, but the rocket is just not a good idea, is WAY too strong and the plasma and health cost doesn't set it back one bit, because is a range attack that travels insanely fast and delivers a lot. |
rather predictably, the detonation timer being reset upon picking up one of the grenades has made the caste exceptionally terrible, as marines are able to pick up the grenades and throw them back very consistently. you should either get rid of this or reduce the explosion timer to its harder to do this. |
code/modules/mob/living/carbon/xenomorph/castes/spitter/abilities_spitter.dm
Outdated
Show resolved
Hide resolved
deltimer(det_timer) | ||
det_timer = addtimer(CALLBACK(src, PROC_REF(prime)), det_time, TIMER_STOPPABLE) | ||
det_timer = addtimer(CALLBACK(src, PROC_REF(prime)), (curtime + GLOBADIER_GRENADE_PICKUP_CD), TIMER_STOPPABLE) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
this seems highly exploitable since you can just increase the det time infinitely. Why are you changing this?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Oh ill change it to have a max value
@@ -434,9 +434,11 @@ | |||
if(istype(target_obj,/obj/hitbox)) | |||
var/obj/hitbox/vehiclehitbox = target_obj | |||
vehiclehitbox.root.take_damage(90 * XADAR_VEHICLE_DAMAGE_MULT) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
why does the mult even exist? you're multiplying a random number which isnt used anywhere else, just set the actual number you want.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Mack wanted it as a multiplier but yeah i can just change it to whatever.
i just realized, these are grenades. they go over cades. WHY |
come to remind that the grenade fuse resetting on being picked up is still terrible a t2 being hard countered by 1 marine with no special equipment is bad actually |
About The Pull Request
Adds the globadier, a new spitter strain. It focuses on aoe attacks, trading its spit and spray for the ability to lay acid and gas mines, and to fling various types of grenades.
Full Design Doc Here : https://hackmd.io/@11BangBang/H1ELFixwJg
Images (NOTE: OUTDATED)
(Acid & Resin Grenades)

(Sprite)
(Acid Rocket. Sprites have been changed since this was taken.
It gains 4 abilities, and a primo
Toss Grenade
Toss a grenade at your target, with a limited range. Select grenade type via rclick, of which there are currently 5 :
Resin, which spreads sticky resin and flings those nearby, along with allowing the globadier to rocket jump
Acid, which spreads acid, light acid gas, and deals acid damage to those nearby
Incendiary, which spreads long lasting pryogen fire
Gas, which spreads thin neuro smoke in a large AOE.
Healing, which heals nearby xenos a small amount when it detonates. Longer fuse than other nades
Stores 6, with one regenerating every 20 seconds. 150 Plasma to throw, 2s cooldown between throws, 1.5 second fuse on the grenades (for acid grenades, the fuse is 1 second, heal nades have a 4s fuse)
Place Acid/Gas Mine (Two Abilities)
Place a acid or gas mine, which detonate when destroyed or stepped on by a human. Deals AOE damage, and gas mines spread extra damage. Stores 6/3, regenerating one every 40/80 seconds, with a 5 second cooldown between places. Must be on weeds
Acid Rocket (Primordial)
Launch a acid rocket, similar to sadar. After a .8s warmup, takes 30% of your health and plasma, and fires a projectile which deals 90 damage with 10 AP to everything nearby, spreading acid spatter that lasts for 5 seconds, and deals an additional 30 damage to the direct hit target. Has 1.3x damage on vehicles
It looses 2 slash damage, for a total of 18, from 20.
It looses 40 health, for a total of 320, from 360.
Other stats remain unchanged.
Why It's Good For The Game
Changelog
🆑 Cheese (Code), Kuro (sprites), Mack (Ideasguy)
add: Added Globadier, a new spitter strain.
/:cl: