A global utility for tracking the current input method (mouse, keyboard or touch).
Now with more information and less opinion!
What Input adds data attributes to the window
based on the type of input being used. It also exposes a simple API that can be used for scripting interactions.
What Input uses event bubbling on the window
to watch for mouse, keyboard and touch events (via mousedown
, keydown
and touchstart
). It then sets or updates a data-whatinput
attribute.
Pointer Events are supported but note that pen
inputs are remapped to touch
.
What Input also exposes a tiny API that allows the developer to ask for the current input, set custom ignore keys, and set and remove custom callback functions.
What Input does not make assumptions about the input environment before the page is interacted with. However, the mousemove
and pointermove
events are used to set a data-whatintent="mouse"
attribute to indicate that a mouse is being used indirectly.
Check out the demo to see What Input in action.
https://ten1seven.github.io/what-input
Since interacting with a form always requires use of the keyboard, What Input uses the data-whatintent
attribute to display a "buffered" version of input events while form <input>
s, <select>
s, and <textarea>
s are being interacted with (i.e. mouse user's data-whatintent
will be preserved as mouse
while typing).
Download the file directly.
Install via Yarn:
yarn add what-input
Install via NPM:
npm install what-input
Include the script directly in your project.
<script src="path/to/what-input.js"></script>
Or require with a script loader.
import 'what-input'
// or
import whatInput from 'what-input'
// or
require('what-input')
// or
var whatInput = require('what-input')
// or
requirejs.config({
paths: {
whatInput: 'path/to/what-input',
},
})
require(['whatInput'], function () {})
What Input will start doing its thing while you do yours.
By default, What Input uses session storage to persist the input and intent values across pages. The benefit is that once a visitor has interacted with the page, subsequent pages won't have to wait for interactions to know the input method.
This behavior can be disabled by adding a data-whatpersist="false"
attribute on either the <html>
or <body>
.
<html dir="ltr" lang="en" data-whatpersist="false">
...
</html>
or
<body data-whatpersist="false">
...
</body>
Session storage can be cleared at any time with:
whatInput.clearStorage()
/*
* only suppress the focus ring once what-input has successfully started
*/
/* suppress focus ring on form controls for mouse users */
[data-whatintent='mouse'] *:focus {
outline: none;
}
Note: If you remove outlines with outline: none;
, be sure to provide clear visual :focus
styles so the user can see which element they are on at any time for greater accessibility. Visit W3C's WCAG 2.0 2.4.7 Guideline to learn more.
Ask What Input what the current input method is. This works best if asked after the events What Input is bound to (mousedown
, keydown
and touchstart
).
whatInput.ask() // returns `mouse`, `keyboard` or `touch`
myButton.addEventListener('click', () => {
if (whatInput.ask() === 'mouse') {
// do mousy things
} else if (whatInput.ask() === 'keyboard') {
// do keyboard things
}
})
If it's necessary to know if mousemove
is being used, use the 'intent'
option. For example:
/*
* nothing has happened but the mouse has moved
*/
whatInput.ask() // returns `initial` because the page has not been directly interacted with
whatInput.ask('intent') // returns `mouse` because mouse movement was detected
/*
* the keyboard has been used, then the mouse was moved
*/
whatInput.ask() // returns `keyboard` because the keyboard was the last direct page interaction
whatInput.ask('intent') // returns `mouse` because mouse movement was the most recent action detected
Ask What Input the currently focused DOM element.
whatInput.element() // returns a string, like `input` or null
Set a custom array of keycodes that will be ignored (will not switch over to keyboard
) when pressed. A custom list will overwrite the default values.
/*
* default ignored keys:
* 16, // shift
* 17, // control
* 18, // alt
* 91, // Windows key / left Apple cmd
* 93 // Windows menu / right Apple cmd
*/
whatInput.ignoreKeys([1, 2, 3])
Set a custom array of keycodes that will trigger the keyboard pressed intent (will not switch to keyboard
unless these keys are pressed). This overrides ignoreKeys.
// only listen to tab keyboard press
whatInput.specificKeys([9])
Fire a function when the input or intent changes.
// create a function to be fired
var myFunction = function (type) {
console.log(type)
}
// fire `myFunction` when the intent changes
whatInput.registerOnChange(myFunction, 'intent')
// fire `myFunction` when the input changes
whatInput.registerOnChange(myFunction, 'input')
// remove custom event
whatInput.unRegisterOnChange(myFunction)
What Input works in all modern browsers.
- Fixed: Improved detection and respect for of
data-whatpersist
beforeDOMContentLoaded
. Fix via FanFataL.
- Fixed: Adds
useCapture
so events can be detected beforepreventDefault
cancels them on local listeners (h/t jojo080889).
- Added: TypeScript definitions via greypants.
- Fixed: Moves sourcemap to sit next to JavaScript package.
- Fixed: adds
DOMContentLoaded
event before looking fordata-whatpersist
attribute on body.
- Fixed: Hotfix for shaky support of
dataset
in IE10.
- Added: Ability to add
data-whatpersist="false"
attribute to the<html>
or<body>
tag to disable usage of session storage to persist input/intent across pages. - Updated: Build tools and added linting.
- Fixed:
activeElement
is null bug in IE is fixed (thanks @EasterPeanut). - Fixed: Mousewheel event detection works correctly again.
- Fixed: iOS was occasionally reporting
mouse
because of event execution order. - Added:
touchend
to input map - Added: Allows buttons inside forms to be treated like other form inputs.
- Added: iTouch intent indicator in demo page (it worked all along, you just couldn't see it).
- Fixed: Increase buffering time by 20ms to fix iOS reporting mousedown
- Fixed: Adds
touchend
to input map
- Added: Sourcemap for the minified version.
- Added:
specificKeys
functionality to allow overriding of keyboard keys list. Fix via bk3.
- Fixed: Browsers with cookies turned off would throw an error with session storage. Fix via yuheiy.
- Added: Session variable stores last used input and intent so subsequent page loads don't have to wait for interactions to set the correct input and intent state.
- Removed: IE8 support.
- Fixed:
unRegisterOnChange
failed to unregister items at index 0.
- Fixed: Fail gracefully in non-DOM environments.
- Fixed: Event buffer for touch was not working correctly.
- Added: A the ability to add and remove custom callback function when the input or intent changes with
whatInput.registerOnChange
andwhatInput.unRegisterOnChange
. - Added: A
data-whatelement
attribute exposes any currently focused DOM element (i.e.data-whatelement="a"
ordata-whatelement="input"
). - Added: A
data-whatclasses
attribute exposes any currently focused element's classes as a comma-separated list (i.e.data-whatclasses="class1,class2"
). - Added: An API option to provide a custom array of keycodes that will be ignored.
- Changed: Typing in form fields is no longer filtered out. The
data-whatinput
attribute immediately reflects the current input. Thedata-whatintent
attribute now takes on the role of remembering mouse input prior to typing in or clicking on a form field. - Changed: If you use the Tab key to move from one input to another one - the
data-whatinput
attribute reflects the current input (switches to "keyboard"). - Removed:
whatInput.types()
API option. - Removed: Bower support.
- Fixed: Using mouse modifier keys (
shift
,control
,alt
,cmd
) no longer toggles back to keyboard.
Special thanks to Viget for their encouragement and commitment to open source projects. Visit code.viget.com to see more projects from Viget.
Thanks to mAAdhaTTah for the initial conversion to Webpack. Thanks to greypants for adding TypeScript definitions.
What Input is written and maintained by @ten1seven.
What Input is freely available under the MIT License.