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@technicaljicama technicaljicama released this 23 Sep 16:19
· 2 commits to psp since this release

A godot engine port for the Sony PSP (sixth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file data.pck
  • Create a folder on your psp called however you like in /PSP/GAME/
  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the data.pck file in the same folder
    (when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via Mesh are not being displayed as well, Import .dae files using Import -> Scene! That works!

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • 3D animations with skeletons and bones work properly now
  • Should run faster due to overclocking

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console