Skip to content
/ EDMMC Public

A GUI helper to track the mission progresses for stacking massacre missions in Elite: Dangerous

License

Notifications You must be signed in to change notification settings

tautomer/EDMMC

Repository files navigation

ico EDMMC (ED Massacre Mission Companion)

A GUI helper for stacking pirates massacre missions in Elite: Dangerous

Example of a simulated stacking run with my previous log.

running

What is EDMMC

If you have ever stacked pirates massacre missions in Elite: Dangerous, you must have realized that managing these missions can be extremely difficult. More specifically, it's difficult to know

  • how many missions you accepted for each faction,
  • how many kills you need for each faction,
  • what's the current progress for each mission.

As a result, I had to use Excel to get my missions organized and you know it sucks!

So here is EDMMC. Before I get started, there are two limitations in this program.

  • I'm no professional code. More importantly, I have never built GUI before, so the UI might be naive, but this is pretty the best I can offer with Tkinter.
  • Due to technical issues, I CANNOT precisely track the mission progresses, which means that you may find the progress shown in EDMMC is inaccurate. I will talk about more details later.

Features

  • Monitor all you current massacre mission and organize them based on factions.
  • Count the mission and faction specific progress based on the Bounty event.

How it works

Much information in this part was inspired by Elite Dangerous Player Journal.

All data are extracted from the game journal files stored in

%USERPROFILE%\Saved Games\Frontier Developments\Elite Dangerous

Each line of these journal files is a JSON format string. There are a few entries related to missions.

  • Resume missions from previous sessions

    {
      "timestamp": "2017-10-02T10:37:58Z",
      "event": "Missions",
      "Active": [
          {
              "MissionID": 65380900,
              "Name": "Mission_Courier_name",
              "PassengerMission": false,
              "Expires": 82751
          }
      ],
      "Failed": [],
      "Complete": []
    }
  • Mission accepted

    {
      "timestamp": "2018-02-28T12:06:37Z", "event": "MissionAccepted",
      "Faction": "Official i Bootis Liberty Party",
      ......
      "Influence": "Med",
      "Reputation": "Med",
      "Reward": 2686155,
      "MissionID": 65393626
    }
  • Mission redirected

    {
      "timestamp": "2017-08-01T09:04:07Z",
      "event": "MissionRedirected",
      "MissionID": 65367315,
      "NewDestinationStation": "Metcalf Orbital",
      "OldDestinationStation": "Cuffey Orbital",
      "NewDestinationSystem": "Cemiess",
      "OldDestinationSystem": "Vequess"
    }

    This event happens when you have fulfilled the number of kills required by the mission and the mission is redirected back to the station.

  • Mission abandoned/completed/failed

    Skip. Pretty straightforward.

  • Bounty claimed

    {
      "timestamp": "2018-04-17T11:11:02Z",
      "event": "Bounty",
      "Rewards": [
          {
              "Faction": "Nehet Patron's Principles",
              "Reward": 5620
          }
      ],
      "Target": "empire_eagle",
      "TotalReward": 5620,
      "VictimFaction": "Nehet Progressive Party"
    }

    This event happens when you kill a criminal. However, the log does NOT say if this criminal is your "MISSION TARGET". Sure, the log records the faction which the criminal belongs to, but NOT all wanted ship from your target faction are your mission targets.

So here is how the program works

  • All missions for the same faction is based on "first come, first serve" rule. There is no way I can know the current progress of the mission, so it's assumed to be 0.
  • Whenever a criminal of the target faction is killed, the first active mission of each faction will move forward by 1.
  • When the mission is redirected, the status is changed to "Done". If there is a discrepancy between the progress and kill counts, I will force sync the progress. I guess you can understand that there is no other way.
  • Next kills will be counted towards the next mission in queue. Missions in "Done" status will be removed from the list will the reward is claimed.

TODO

The code is still in very preliminary state. Many things can be greatly improved.

  • Save faction/mission status and rationally restart on the next launch.
  • Add a warning for non-pirate massacre missions.
  • Add a button to "calibrate" the mission progress.
  • Add settings for stuff like color and font, etc.
  • A better way to watch file changes, like watchdog.
  • Use separated processes for processing log files and tk.
  • Logging and debugging options.
  • Unit tests, CI and docs, etc.

Credits

This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template. The colors used in the built-in theme are taken from flatuicolors. The logo of this program is adpated from EDAssets. The executable is compiled with PyInstaller with upx enabled.

About

A GUI helper to track the mission progresses for stacking massacre missions in Elite: Dangerous

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages