Thoth is a multishot system builder. It leverages a visual coding style interface to allows game designers and developers to rapidly create powerful natural language systems and prototype games.
You will need yarn or npm and Docker installed, along with Node.js 16 or higher. We use Docker to run a local Postgres database. You can skip the docker and install postgres directly, but you are almost always better off just using Docker. For Linux and MAC users, sleep and concurently commands must be installed in the machine.
First, clone and set up Thoth
git clone https://github.com/TheNexusCity/thoth
Next, install dependencies
yarn install
OR
npm i
You will need to make a few environment variable modifications To keep values privates, create a new file for each .env, called .env.local (these files are safe from the .gitignore)
In order to run the client and server use
yarn run dev
If on Windows run:
yarn run dev:windows
We use dotenv-flow for local environment variable management
Go to client folder, and create a new file called .env.local -- copy and .env vars you want to set from .env there If you are developing independently and are not a member of Latitude Games team, set REACT_APP_USE_LATITUDE=false
Go to server folder, and create a new file called .env.local -- copy and .env vars you want to set from .env there If you are developing independently and are not a member of Latitude Games team, set USE_LATITUDE=false
- Generate a Personal Access Token on Github which will allow you to install private latitude packages. Make sure you check the
write:packages
option. (read:packages
will suffice as well if you aren't planning on publishing new versions of @latitudegames/thoth-core) - In your
~/.bashrc
, append the lineexport NPM_TOKEN=YourTokenGoesHere
, and restart your terminal (you can runsource ~/.bashrc
to do so) - Clone the repository
- Navigate to the project root by running
cd thoth
- Run
yarn install
to install project dependencies - Run
yarn start
to start the @latitudegames/thoth-client app
- Core the contents of
core/.env.default
tocore/.env
and modify the secrets as necessary - Step 2 in Monorepo Development Setup
Within the yarn workspace we need to be mindful of which version of the shared package @latitudegames/thoth-core we are including in our local development setup and our deploys to Netlify.
You can either:
- Target a published version of @latitudegames/thoth-core in client/package.json
- Or actively develop against the current state of the repository. (By ensuring that client/package.json is targetting the same version of @latitudegames/thoth-core that is currently listed in core/package.json)
If you are testing with the Latitude API you can point the latitude api to your local thoth package by making the dependance "@latitudegames/thoth-core": "../thoth/core",
On Pull Request, GitHub actions will first determine if the diff contains changes in the core
directory. If so
and there isn't an active thoth-core
labelled PR already open - it will proceed with building and deploying a Canary Release
to GitHub packages. There can only be one thoth-core
labelled PR active at a time, so if one exists additional PR's will be labelled thoth-core-draft
by the CI. This thoth-core-draft
label can be removed, and the CI re-run to build a canary once the unique thoth-core
label position has been vacated.
The latest canary release can be tested and installed locally with yarn add @latitudegames/thoth-core@canary
. The Netlify Deploy Preview is configured to sense thoth-core
PR's as well and targets the latest canary release, but it runs concurrently to the canary publishing process. You can test a canary release of thoth-core
on your branch's Deploy Preview by re-deploying from the Netlify UI for your branch. It is important to note that thoth-core-draft
PR's will still have a deploy preview on Netlify, but will be building with the latest canary release of thoth-core
which may be unrelated to that PR's changes until it had it's own canary release and been re-deployed.
When a thoth-core
PR has been merged with main, the CI will create a prerelease based on the last commit, publish
@latitudegames/thoth-core to GitHub packages and take care of incrementing the patch version in core/package.json to prepare
for the next prerelease.
In the project directory, you can run:
Runs both server and client.
Open https://localhost:3001 to view it in the browser.
Runs @latitudegames/thoth-client in the development mode.
Open https://localhost:3001 to view it in the browser.
Builds the @latitudegames/thoth-client app for production to the client/build
folder.
Builds the @thoth/core package for production to the core/build
folder.
Good example here for formatting apache license files for reference. https://www.openntf.org/Internal/home.nsf/dx/Applying_Apache_License