Make ImGui binds the fallback texture descriptor set when the recorded draw command ImTextureID is destroyed by ImGui_ImplVulkan_RemoveTexture. #70
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This PR tweaks the ImGui's internal Vulkan backend by tracking the allocated/destroyed descriptor sets using
std::unordered_set<VkDescriptorSet>
, and checking their validity when executingImGui_ImplVulkan_RenderDrawData()
. This can simplify the ImGui texture descriptor set lifetime management by:SharedData::GltfAsset
and can be managed by RAII allocation/destroying (and so do the skybox descriptor set).To ensure the allocated ImGui texture descriptor set is destroyed before
ImGui_ImplVulkan_Shutdown()
call, ImGui context creation/destroying is reimplemented by RAII structureImGuiContext
inMainApp
.