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Update demo for Three.js r95 #20

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Update demo for Three.js r95 #20

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paulmasson
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Since there have been a great many changes to how Three.js handles WebVR since r87, I thought it would be simpler to jump over past issues, like #10, and go directly to the newest version. This PR updates the demo to use current methods. Live link here for testing:

https://rawgit.com/paulmasson/THREE.VRController/patch-3/

I can verify that it functions as expected for Oculus Go, but only with the standing matrix not set. I do not have other equipment for testing, so someone else needs to do that. I would assume past issues have been addressed for 6DOF equipment.

@paulmasson
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@stewdio have you had a chance to try this update?

@paulmasson
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A reply would be nice if you expect people to contribute to your repository.

@paulmasson paulmasson closed this Dec 24, 2018
@bhautikj
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bhautikj commented Dec 27, 2018

@paulmasson is your demo still live? I might be able to have a go at testing this with some 6DOF gear + faff about with the standing matrix a little.

In any case I see your diff - going to give it a go.

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2 participants