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src/main/java/com/github/stephengold/joltjni/MotionProperties.java
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/* | ||
Copyright (c) 2024 Stephen Gold | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
*/ | ||
package com.github.stephengold.joltjni; | ||
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/** | ||
* Additional state for a {@code Body} that moves. | ||
* | ||
* @author Stephen Gold [email protected] | ||
*/ | ||
public class MotionProperties extends JoltPhysicsObject { | ||
// ************************************************************************* | ||
// constructors | ||
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MotionProperties(long propertiesVa) { | ||
super(propertiesVa); | ||
} | ||
// ************************************************************************* | ||
// new methods exposed | ||
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/** | ||
* Return the angular damping coefficient. | ||
* | ||
* @return the coefficient value | ||
*/ | ||
public float getAngularDamping() { | ||
long propertiesVa = va(); | ||
float result = getAngularDamping(propertiesVa); | ||
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return result; | ||
} | ||
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/** | ||
* Return the angular velocity. | ||
* | ||
* @return a new vector in physics-system coordinates | ||
*/ | ||
public Vec3 getAngularVelocity() { | ||
long propertiesVa = va(); | ||
float wx = getAngularVelocityX(propertiesVa); | ||
float wy = getAngularVelocityY(propertiesVa); | ||
float wz = getAngularVelocityZ(propertiesVa); | ||
Vec3 result = new Vec3(wx, wy, wz); | ||
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return result; | ||
} | ||
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/** | ||
* Return the linear damping coefficient. | ||
* | ||
* @return the coefficient value | ||
*/ | ||
public float getLinearDamping() { | ||
long propertiesVa = va(); | ||
float result = getLinearDamping(propertiesVa); | ||
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return result; | ||
} | ||
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/** | ||
* Return the linear velocity. | ||
* | ||
* @return a new vector in physics-system coordinates | ||
*/ | ||
public Vec3 getLinearVelocity() { | ||
long propertiesVa = va(); | ||
float vx = getLinearVelocityX(propertiesVa); | ||
float vy = getLinearVelocityY(propertiesVa); | ||
float vz = getLinearVelocityZ(propertiesVa); | ||
Vec3 result = new Vec3(vx, vy, vz); | ||
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return result; | ||
} | ||
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/** | ||
* Alter the angular damping. | ||
* | ||
* @param damping the desired coefficient value | ||
*/ | ||
public void setAngularDamping(float damping) { | ||
long propertiesVa = va(); | ||
setAngularDamping(propertiesVa, damping); | ||
} | ||
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/** | ||
* Alter the angular velocity. | ||
* | ||
* @param omega the desired velocity (in physics-system coordinates) | ||
*/ | ||
public void setAngularVelocity(Vec3 omega) { | ||
long propertiesVa = va(); | ||
float wx = omega.getX(); | ||
float wy = omega.getY(); | ||
float wz = omega.getZ(); | ||
setAngularVelocity(propertiesVa, wx, wy, wz); | ||
} | ||
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/** | ||
* Alter the linear damping. | ||
* | ||
* @param damping the desired coefficient value | ||
*/ | ||
public void setLinearDamping(float damping) { | ||
long propertiesVa = va(); | ||
setLinearDamping(propertiesVa, damping); | ||
} | ||
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/** | ||
* Alter the linear velocity. | ||
* | ||
* @param velocity the desired velocity (in physics-system coordinates) | ||
*/ | ||
public void setLinearVelocity(Vec3 velocity) { | ||
long propertiesVa = va(); | ||
float vx = velocity.getX(); | ||
float vy = velocity.getY(); | ||
float vz = velocity.getZ(); | ||
setLinearVelocity(propertiesVa, vx, vy, vz); | ||
} | ||
// ************************************************************************* | ||
// new methods exposed | ||
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native private static float getAngularDamping(long propertiesVa); | ||
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native private static float getAngularVelocityX(long propertiesVa); | ||
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native private static float getAngularVelocityY(long propertiesVa); | ||
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native private static float getAngularVelocityZ(long propertiesVa); | ||
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native private static float getLinearDamping(long propertiesVa); | ||
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native private static float getLinearVelocityX(long propertiesVa); | ||
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native private static float getLinearVelocityY(long propertiesVa); | ||
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native private static float getLinearVelocityZ(long propertiesVa); | ||
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native private static void setAngularDamping( | ||
long propertiesVa, float damping); | ||
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native private static void setAngularVelocity( | ||
long propertiesVa, float wx, float wy, float wz); | ||
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native private static void setLinearDamping( | ||
long propertiesVa, float damping); | ||
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native private static void setLinearVelocity( | ||
long propertiesVa, float vx, float vy, float vz); | ||
} |
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src/main/native/glue/com_github_stephengold_joltjni_MotionProperties.cpp
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/* | ||
Copyright (c) 2024 Stephen Gold | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
*/ | ||
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/* | ||
* Author: Stephen Gold | ||
*/ | ||
#include <Jolt/Jolt.h> | ||
#include <Jolt/Physics/Body/MotionProperties.h> | ||
#include "auto/com_github_stephengold_joltjni_MotionProperties.h" | ||
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using namespace JPH; | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getAngularDamping | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getAngularDamping | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
float result = pProperties->GetAngularDamping(); | ||
return result; | ||
} | ||
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inline static const Vec3& getAngularVelocity(jlong propertiesVa) { | ||
const MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
const Vec3& result = pProperties->GetAngularVelocity(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getAngularVelocityX | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getAngularVelocityX | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const Vec3& vec3 = getAngularVelocity(propertiesVa); | ||
float result = vec3.GetX(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getAngularVelocityY | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getAngularVelocityY | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const Vec3 &vec3 = getAngularVelocity(propertiesVa); | ||
float result = vec3.GetY(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getAngularVelocityZ | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getAngularVelocityZ | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const Vec3 &vec3 = getAngularVelocity(propertiesVa); | ||
float result = vec3.GetZ(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getLinearDamping | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getLinearDamping | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
float result = pProperties->GetLinearDamping(); | ||
return result; | ||
} | ||
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inline static const Vec3& getLinearVelocity(jlong propertiesVa) { | ||
const MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
const Vec3& result = pProperties->GetLinearVelocity(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getLinearVelocityX | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getLinearVelocityX | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const Vec3 &vec3 = getLinearVelocity(propertiesVa); | ||
float result = vec3.GetX(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getLinearVelocityY | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getLinearVelocityY | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const Vec3 &vec3 = getLinearVelocity(propertiesVa); | ||
float result = vec3.GetY(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: getLinearVelocityZ | ||
* Signature: (J)F | ||
*/ | ||
JNIEXPORT jfloat JNICALL Java_com_github_stephengold_joltjni_MotionProperties_getLinearVelocityZ | ||
(JNIEnv *, jclass, jlong propertiesVa) { | ||
const Vec3 &vec3 = getLinearVelocity(propertiesVa); | ||
float result = vec3.GetZ(); | ||
return result; | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: setAngularDamping | ||
* Signature: (JF)V | ||
*/ | ||
JNIEXPORT void JNICALL Java_com_github_stephengold_joltjni_MotionProperties_setAngularDamping | ||
(JNIEnv *, jclass, jlong propertiesVa, jfloat damping) { | ||
MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
pProperties->SetAngularDamping(damping); | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: setAngularVelocity | ||
* Signature: (JFFF)V | ||
*/ | ||
JNIEXPORT void JNICALL Java_com_github_stephengold_joltjni_MotionProperties_setAngularVelocity | ||
(JNIEnv *, jclass, jlong propertiesVa, jfloat wx, jfloat wy, jfloat wz) { | ||
MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
Vec3 omega(wx, wy, wz); | ||
pProperties->SetAngularVelocity(omega); | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: setLinearDamping | ||
* Signature: (JF)V | ||
*/ | ||
JNIEXPORT void JNICALL Java_com_github_stephengold_joltjni_MotionProperties_setLinearDamping | ||
(JNIEnv *, jclass, jlong propertiesVa, jfloat damping) { | ||
MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
pProperties->SetLinearDamping(damping); | ||
} | ||
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/* | ||
* Class: com_github_stephengold_joltjni_MotionProperties | ||
* Method: setLinearVelocity | ||
* Signature: (JFFF)V | ||
*/ | ||
JNIEXPORT void JNICALL Java_com_github_stephengold_joltjni_MotionProperties_setLinearVelocity | ||
(JNIEnv *, jclass, jlong propertiesVa, jfloat vx, jfloat vy, jfloat vz) { | ||
MotionProperties * const pProperties | ||
= reinterpret_cast<MotionProperties *> (propertiesVa); | ||
Vec3 velocity(vx, vy, vz); | ||
pProperties->SetLinearVelocity(velocity); | ||
} |