|
| 1 | +/* |
| 2 | +Copyright (c) 2025 Stephen Gold |
| 3 | +
|
| 4 | +Permission is hereby granted, free of charge, to any person obtaining a copy |
| 5 | +of this software and associated documentation files (the "Software"), to deal |
| 6 | +in the Software without restriction, including without limitation the rights |
| 7 | +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 8 | +copies of the Software, and to permit persons to whom the Software is |
| 9 | +furnished to do so, subject to the following conditions: |
| 10 | +
|
| 11 | +The above copyright notice and this permission notice shall be included in all |
| 12 | +copies or substantial portions of the Software. |
| 13 | +
|
| 14 | +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 15 | +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 17 | +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 18 | +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 19 | +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 20 | +SOFTWARE. |
| 21 | + */ |
| 22 | +package com.github.stephengold.joltjni; |
| 23 | + |
| 24 | +/** |
| 25 | + * The vertices of a soft body that are colliding with other bodies. |
| 26 | + * |
| 27 | + * @author Stephen Gold [email protected] |
| 28 | + */ |
| 29 | +final public class SoftBodyManifold extends JoltPhysicsObject { |
| 30 | + // ************************************************************************* |
| 31 | + // constructors |
| 32 | + |
| 33 | + /** |
| 34 | + * Instantiate a manifold with the specified native object assigned but not |
| 35 | + * owned. |
| 36 | + * <p> |
| 37 | + * For use in custom contact listeners. |
| 38 | + * |
| 39 | + * @param manifoldVa the virtual address of the native object to assign (not |
| 40 | + * zero) |
| 41 | + */ |
| 42 | + public SoftBodyManifold(long manifoldVa) { |
| 43 | + setVirtualAddress(manifoldVa); |
| 44 | + } |
| 45 | + // ************************************************************************* |
| 46 | + // new methods exposed |
| 47 | + |
| 48 | + /** |
| 49 | + * Copy the ID of the body with which the specified vertex collided. |
| 50 | + * |
| 51 | + * @param vertex the vertex to query (not null, unaffected) |
| 52 | + * @return a new object |
| 53 | + */ |
| 54 | + public BodyId getContactBodyId(SoftBodyVertex vertex) { |
| 55 | + long manifoldVa = va(); |
| 56 | + long vertexVa = vertex.va(); |
| 57 | + long idVa = getContactBodyId(manifoldVa, vertexVa); |
| 58 | + BodyId result = new BodyId(idVa, true); |
| 59 | + |
| 60 | + return result; |
| 61 | + } |
| 62 | + |
| 63 | + /** |
| 64 | + * Copy the contact normal direction for the specified vertex. |
| 65 | + * |
| 66 | + * @param vertex the vertex to query (not null, unaffected) |
| 67 | + * @return a new vector |
| 68 | + */ |
| 69 | + public Vec3 getContactNormal(SoftBodyVertex vertex) { |
| 70 | + long manifoldVa = va(); |
| 71 | + long vertexVa = vertex.va(); |
| 72 | + float nx = getLocalContactNormalX(manifoldVa, vertexVa); |
| 73 | + float ny = getLocalContactNormalY(manifoldVa, vertexVa); |
| 74 | + float nz = getLocalContactNormalZ(manifoldVa, vertexVa); |
| 75 | + Vec3 result = new Vec3(nx, ny, nz); |
| 76 | + |
| 77 | + return result; |
| 78 | + } |
| 79 | + |
| 80 | + /** |
| 81 | + * Copy the location of the contact point for the specified vertex. |
| 82 | + * |
| 83 | + * @param vertex the vertex to query (not null, unaffected) |
| 84 | + * @return a new location vector (in local coordinates) |
| 85 | + */ |
| 86 | + public Vec3 getLocalContactPoint(SoftBodyVertex vertex) { |
| 87 | + long manifoldVa = va(); |
| 88 | + long vertexVa = vertex.va(); |
| 89 | + float x = getLocalContactPointX(manifoldVa, vertexVa); |
| 90 | + float y = getLocalContactPointY(manifoldVa, vertexVa); |
| 91 | + float z = getLocalContactPointZ(manifoldVa, vertexVa); |
| 92 | + Vec3 result = new Vec3(x, y, z); |
| 93 | + |
| 94 | + return result; |
| 95 | + } |
| 96 | + |
| 97 | + /** |
| 98 | + * Count how many sensors are in contact with the soft body. |
| 99 | + * |
| 100 | + * @return the count (≥0) |
| 101 | + */ |
| 102 | + public int getNumSensorContacts() { |
| 103 | + long manifoldVa = va(); |
| 104 | + int result = getNumSensorContacts(manifoldVa); |
| 105 | + |
| 106 | + return result; |
| 107 | + } |
| 108 | + |
| 109 | + /** |
| 110 | + * Return the ID of the specified sensor contact. |
| 111 | + * |
| 112 | + * @param index among the sensor contacts (≥0) |
| 113 | + * @return a new object |
| 114 | + */ |
| 115 | + public BodyId getSensorContactBodyId(int index) { |
| 116 | + long manifoldVa = va(); |
| 117 | + long idVa = getSensorContactBodyId(manifoldVa, index); |
| 118 | + BodyId result = new BodyId(idVa, true); |
| 119 | + |
| 120 | + return result; |
| 121 | + } |
| 122 | + |
| 123 | + /** |
| 124 | + * Enumerate all vertices of the soft body. |
| 125 | + * |
| 126 | + * @return a new array of new JVM objects with pre-existing native objects |
| 127 | + * assigned |
| 128 | + */ |
| 129 | + public SoftBodyVertex[] getVertices() { |
| 130 | + long manifoldVa = va(); |
| 131 | + int numVertices = countVertices(manifoldVa); |
| 132 | + SoftBodyVertex[] result = new SoftBodyVertex[numVertices]; |
| 133 | + for (int i = 0; i < numVertices; ++i) { |
| 134 | + long vertexVa = getVertex(manifoldVa, i); |
| 135 | + result[i] = new SoftBodyVertex(this, vertexVa); |
| 136 | + } |
| 137 | + |
| 138 | + return result; |
| 139 | + } |
| 140 | + |
| 141 | + /** |
| 142 | + * Test whether the specified vertex collided with something in this update. |
| 143 | + * |
| 144 | + * @param vertex the vertex to query (not null, unaffected) |
| 145 | + * @return {@code true} if it collided, otherwise {@code false} |
| 146 | + */ |
| 147 | + public boolean hasContact(SoftBodyVertex vertex) { |
| 148 | + long manifoldVa = va(); |
| 149 | + long vertexVa = vertex.va(); |
| 150 | + boolean result = hasContact(manifoldVa, vertexVa); |
| 151 | + |
| 152 | + return result; |
| 153 | + } |
| 154 | + // ************************************************************************* |
| 155 | + // native private methods |
| 156 | + |
| 157 | + native private static int countVertices(long manifoldVa); |
| 158 | + |
| 159 | + native private static long getContactBodyId(long manifoldVa, long vertexVa); |
| 160 | + |
| 161 | + native private static float getLocalContactNormalX( |
| 162 | + long manifoldVa, long vertexVa); |
| 163 | + |
| 164 | + native private static float getLocalContactNormalY( |
| 165 | + long manifoldVa, long vertexVa); |
| 166 | + |
| 167 | + native private static float getLocalContactNormalZ( |
| 168 | + long manifoldVa, long vertexVa); |
| 169 | + |
| 170 | + native private static float getLocalContactPointX( |
| 171 | + long manifoldVa, long vertexVa); |
| 172 | + |
| 173 | + native private static float getLocalContactPointY( |
| 174 | + long manifoldVa, long vertexVa); |
| 175 | + |
| 176 | + native private static float getLocalContactPointZ( |
| 177 | + long manifoldVa, long vertexVa); |
| 178 | + |
| 179 | + native private static int getNumSensorContacts(long manifoldVa); |
| 180 | + |
| 181 | + native private static long getSensorContactBodyId( |
| 182 | + long manifoldVa, int index); |
| 183 | + |
| 184 | + native private static long getVertex(long manifoldVa, int index); |
| 185 | + |
| 186 | + native private static boolean hasContact(long manifoldVa, long vertexVa); |
| 187 | +} |
0 commit comments