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PhysicsRigidBody: specify force=true in the activate() method
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stephengold committed Oct 18, 2018
1 parent f21a762 commit e7036c9
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/native/glue/com_jme3_bullet_objects_PhysicsRigidBody.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
Expand Down Expand Up @@ -746,7 +746,7 @@ extern "C" {
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
body->activate(false);
body->activate(true);
}

/*
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