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bump version to v16.0.0
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stephengold committed Aug 4, 2022
1 parent 343010d commit 5423733
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Showing 6 changed files with 23 additions and 11 deletions.
12 changes: 6 additions & 6 deletions appveyor.yml
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@@ -1,7 +1,7 @@
---
# configure deployment by AppVeyor.com

version: 15.2.1
version: 16.0.0

image: Visual Studio 2019

Expand All @@ -11,15 +11,15 @@ build_script:
- cmd: gradlew.bat build --console=plain --no-daemon

artifacts:
- path: dist/Libbulletjme-15.2.1.jar
- path: dist/Libbulletjme-16.0.0.jar
name: classJar
- path: dist/Libbulletjme-15.2.1-javadoc.jar
- path: dist/Libbulletjme-16.0.0-javadoc.jar
name: javadocJar
- path: dist/Libbulletjme-15.2.1-sources.jar
- path: dist/Libbulletjme-16.0.0-sources.jar
name: sourcesJar
- path: dist/Libbulletjme-15.2.1.pom
- path: dist/Libbulletjme-16.0.0.pom
name: pom
- path: dist/Libbulletjme-15.2.1.module
- path: dist/Libbulletjme-16.0.0.module
name: module
- path: dist/Windows32DebugDp_bulletjme.dll
name: dll32DD
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2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -11,7 +11,7 @@ plugins {
ext {
group = 'com.github.stephengold'
artifact = 'Libbulletjme'
version = '15.2.1'
version = '16.0.0'
baseName = "${artifact}-${version}"
websiteUrl = 'https://github.com/stephengold/Libbulletjme'
}
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2 changes: 1 addition & 1 deletion current.gradle
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Expand Up @@ -9,7 +9,7 @@ plugins {
ext {
group = 'com.github.stephengold'
artifact = 'Libbulletjme'
version = '15.2.1'
version = '16.0.0'
baseName = "${artifact}-${version}"
websiteUrl = 'https://github.com/stephengold/Libbulletjme'
}
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14 changes: 13 additions & 1 deletion release-notes.md
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@@ -1,5 +1,17 @@
# Release log for the Libbulletjme project

## Version 16.0.0 released on 4 August 2022

+ Qualified 13 utility classes as `final`. (API changes)
+ Protected 2 constructors of `SoftPhysicsJoint`. (API changes)
+ Bugfix: `PhysicsRigidBody.setInverseInertiaLocal()` and
`PhysicsRigidBody.updateMassProps()` don't update the world inertia tensor
+ Bugfix: static rigid body isn't rebuilt when assigned a positive mass
+ Bugfix: when rebuilding a rigid body, its ignore list is lost
+ De-privatized the `setIgnoreCollisionCheck()` method
in `PhysicsCollisionObject`.
+ Added the "checkstyle" plugin to the build.

## Version 15.2.1 released on 6 July 2022

+ Bugfix: values of 3 `ConfigFlag` constants are out-of-date
Expand Down Expand Up @@ -29,7 +41,7 @@
## Version 15.0.0 released on 3 June 2022

+ Changed the arguments of `PhysicsSoftBody.appendFaces()`
and `PhysicsSoftBody.appendLinks()` (API change)
and `PhysicsSoftBody.appendLinks()`. (API change)
+ Added the `Mesh` interface and `IndexBuffer` class to simplify the interface
between soft bodies and the SPORT graphics engine.
+ Added soft-body methods from Minie:
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2 changes: 1 addition & 1 deletion src/main/java/com/jme3/bullet/util/NativeLibrary.java
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Expand Up @@ -52,7 +52,7 @@ final public class NativeLibrary {
/**
* expected version of the native library
*/
final public static String expectedVersion = "15.2.1";
final public static String expectedVersion = "16.0.0";
// *************************************************************************
// constructors

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2 changes: 1 addition & 1 deletion src/main/native/glue/jmeClasses.h
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Expand Up @@ -38,7 +38,7 @@

#include <jni.h>

#define LIBBULLETJME_VERSION "15.2.1"
#define LIBBULLETJME_VERSION "16.0.0"

#ifdef _DEBUG
#define NULL_CHK(pEnv, pointer, message, retval) \
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