Skip to content

Render multiline plain or rich text into textboxes on HTML Canvas with automatic line wrapping

License

Notifications You must be signed in to change notification settings

stefcameron/text-to-canvas

Repository files navigation

CI license

text-to-canvas

Render multiline plain or rich text into textboxes on HTML Canvas with automatic line wrapping.

Origins and Differences

🙌 This library would not exist were it not for all the work done by its original author, Geon George, in his canvas-txt library.

The main feature that sparked text-to-canvas is a significant update to the original code base in order to support rich text formatting, which introduced the concept of a Word specifying both text and (optional) associated CSS-based format styles. A sentence is then simply a Word[] with/out whitespace (optionally inferred).

Plain text (i.e. a string) is still supported as a convenience via the drawText(), splitText(), and textToWords() APIs.

The main differences (at v1.0.0) between canvas-txt and this library are:

The feature gap may widen with future releases of both libraries.

While there is a Node demo, it only works because the node-canvas library being used supports enough of the HTMLCanvasElement's API, not because this library formally supports Node, or node-canvas.

Features

  • ✅ Rich text formatting (with the exception of words with different font sizes not yet working well in terms of text baseline alignment)
  • ✅ Multiline text
  • ✅ Auto line breaks
  • ✅ Horizontal alignment
  • ✅ Vertical alignment
  • ✅ Justification
  • ✅ Optimized performance with support for Web Workers and OffscreenCanvas

Demo

See demo here.

Installation

$ npm install text-to-canvas
# OR
$ yarn add text-to-canvas

💡 If this fails with a node-pre-gyp compilation error, please see Compilation of the canvas package for help.

Compilation of canvas package

This project optionally depends on the canvas package which enables it to be used in a Node demo.

❗️ Note this is optional as text-to-canvas does not formally support this library. This is purely for casual testing and as an example of how text-to-canvas should technically work with any library that supports the HTMLCanvasElement API. text-to-canvas only officially supports HTML <canvas>.

Since this package needs to be compiled for use on the platform on which you intend to install/use it, the author must either include pre-built binaries specific to your OS when they make a release, or a new binary must be compiled by your package manager (i.e. npm) upon installation.

If you're installing on a newer Apple M1, M2, or M3 computer, or if you're using a version of Node newer than v20 (the latest LTS at time of writing), you may experience a node-pre-gyp failure because canvas doesn't provide pre-built binaries for the ARM64 architecture, only providing x86-64 (Intel x64) binaries for Node v20.

❗️ Before installing text-to-canvas, refer to the canvas compilation page for your OS/architecture, especially if you aren't on an Apple computer.

For Apple M computers (ARM64), this worked for me using HomeBrew and pyenv to install additional compiler dependencies:

$ brew install pkg-config cairo pango libpng jpeg giflib librsvg pixman
$ pyenv install 3.12.1  # install Python 3.12 on which `cairo` depends
$ pyenv local 3.12.1
$ npm install  # should succeed

Usage

Use with a bundler (Webpack, Rollup, Vite, etc) or directly in a browser is supported.

Use in Node is only supported to the extent that appropriate bundles are provided. Make sure you use a Node-base Canvas library that supports the HTMLCanvasElement API.

Bundler

Two bundles are provided for this type of target:

  • ./dist/text-to-canvas.esm.min.js (ESM, import, ES2020+)
  • ./dist/text-to-canvas.min.js (CJS, require(), ES2019+)

Used implicitly when using the library in a larger app bundled with a bundler like Webpack, Rollup, or Vite.

Declare a Canvas in your DOM (directly, via JSX, or other):

<canvas id="my-canvas" width="500" height="500"></canvas>

Call the drawText() API:

import { drawText, Word } from 'text-to-canvas';

const canvas = document.getElementById('my-canvas');
const ctx = canvas.getContext('2d');

ctx.clearRect(0, 0, 500, 500);

// plain text
const text = 'Lorem ipsum dolor sit amet';
// OR with some formatting
const text: Word[] = [
  { text: 'Lorem' },
  { text: 'ipsum', format: { fontWeight: 'bold', fontColor: 'red' } },
  { text: 'dolor', format: { fontStyle: 'italic' } },
  { text: 'sit' },
  { text: 'amet' },
];

drawText(ctx, text, {
  x: 100,
  y: 200,
  width: 200,
  height: 200,
  fontSize: 24,
});

If you need to know the total render height, drawText() returns it:

const { height } = drawText(...);

⚠️ The library doesn't yet fully support varying font sizes, so you'll get best results by keeping the size consistent (via the base font size) and changing other formatting options on a per-Word basis.

Browser

One bundle is provided for this type of target:

  • ./dist/text-to-canvas.umd.min.js (UMD, ES2019+)

Used implicitly when loading the library directly in a browser:

<body>
  <canvas id="my-canvas" width="500" height="500"></canvas>
  <script src="//unpkg.com/text-to-canvas"></script>
  <script>
    const { drawText, getTextHeight, splitText } = window.textToCanvas;
    /// ...remainder is the same
  </script>
</body>

Node

Two bundles are provided for this type of target:

  • ./dist/text-to-canvas.mjs (ESM/MJS, import, Node v20.11.1+)
  • ./dist/text-to-canvas.cjs (CJS, require(), Node v20.11.1+)

⚠️ Other than the bundles, Node is not formally supported by this library, and neither is the node-canvas library used in the demo. Whatever "Node Canvas" library you use, make sure it supports the HTMLCanvasElement API and it should work.

Used implicitly when importing or requiring the library in your Node scripts:

import { drawText } from 'text-to-canvas'; // MJS
// OR
const { drawText } = require('text-to-canvas'); // CJS

See Node demo in ./src/demo/node-demo.ts for an example.

You can run this demo locally with npm run node:demo

API

drawText config

Properties Default Description
width Required Width of the text box.
height Required Height of the text box.
x 0 X position of the text box.
y 0 Y position of the text box.
align center Text align. Other possible values: left, right.
vAlign middle Text vertical align. Other possible values: top, bottom.
fontFamily Arial Base font family of the text.
fontSize 14 Base font size of the text in px.
fontStyle '' Base font style, same as css font-style. Examples: italic, oblique 40deg.
fontVariant '' Base font variant, same as css font-variant. Examples: small-caps.
fontWeight '400' Base font weight, same as css font-weight. Examples: bold, 100.
fontColor 'black' Base font color, same as css color. Examples: blue, #00ff00.
justify false Justify text if true, it will insert spaces between words when necessary.
inferWhitespace true If whitespace in the text should be inferred. Only applies if the text given to drawText() is a Word[]. If the text is a string, this config setting is ignored.
overflow true Allows the text to overflow out of the box if the box is too narrow/short to fit it all. false will clip the text to the box's boundaries.
debug false Draws the border and alignment lines of the text box for debugging purposes.

Functions

import {
  drawText,
  specToJson,
  splitText,
  splitWords,
  textToWords,
  wordsToJson,
  getTextHeight,
  getWordHeight,
  getTextStyle,
  getTextFormat,
} from 'text-to-canvas'

⚠️ Varying font sizes on a Word level (as given to drawText() or splitWords()) is not supported very well at this time. For best results, keep the font size consistent by relying on a single base font size as specified in the drawText() config options.

  • drawText(): Draws text (string or Word[]) to a given Canvas.
  • specToJson(): Converts a RenderSpec to a JSON string. Useful for sending it as a message through Worker.postMessage().
  • splitText(): Splits a given string into wrapped lines.
    • This is just a convenience over splitWords() if you aren't needing rich text. It's only real value is that it will return the input text as an array of strings according to how the text would be wrapped on Canvas.
  • splitWords(): Splits a given Word[] into wrapped lines.
  • textToWords(): Converts a string into a Word[]. Useful if you want to then apply rich formatting to certain words.
  • wordsToJson(): Converts a Word[] to a JSON string. Useful for sending it as a message to a Worker thread via Worker.postMessage().
  • getTextHeight(): Gets the measured height of a given string using a given text style.
  • getWordHeight(): Gets the measured height of a given Word using its text style.
  • getTextStyle(): Generates a CSS Font string from a given TextFormat for use with canvas.getContext('2d').font
  • getTextFormat(): Generates a "full" TextFormat object (all properties specified) given one with only partial properties using prescribed defaults.

TypeScript integration should provide helpful JSDocs for every function and each of its parameters to further help with their use.

Examples

Web Worker and OffscreenCanvas

If you want to draw the text yourself, or even offload the work of splitting the words to a Web Worker using an OffscreenCanvas, you can use the splitWords() API directly.

This requires using wordsToJson() and specToJson() APIs to ensure all required information is properly transferred between the UI/main thread and the worker thread, particularly concerning the cached TextMetrics.

Sample code

Add a Canvas to your DOM:

<canvas id="my-canvas" width="500" height="500"></canvas>

Define a Web Worker, worker.js:

import { splitWords, specToJson } from 'text-to-canvas';

const wrapLines = ({ containerWidth, wordsStr, baseFormat }) => {
  // NOTE: height doesn't really matter (aside from being >0) as text won't be
  //  constrained by it; just affects alignment, especially if you're wanting to
  //  do bottom/middle vertical alignment; for top/left-aligned, height for
  //  splitting is basically inconsequential
  const canvas = new OffscreenCanvas(containerWidth, 100);
  const context = canvas.getContext('2d');

  const words = JSON.parse(wordsStr);
  const spec = splitWords({
    ctx: context,
    words,
    x: 0,
    y: 0,
    width: containerWidth,
    align: 'left',
    vAlign: 'top',
    format: baseFormat,
    // doesn't really matter (aside from being >0) as long as you only want
    //  top/left alignment
    height: 100,
  });

  self.postMessage({
    type: 'renderSpec',
    specStr: specToJson(spec), // because of `TextMetrics` objects that fail serialization
  });
};

self.onmessage = (event) => {
  if (event.data.type === 'split') {
    wrapLines(event.data);
  }
};

export {}; // make bundler consider this an ES Module

Use the Worker thread to offload the work of measuring and splitting the words:

import { Word, RenderSpec, TextFormat, wordsToJson, getTextStyle } from 'text-to-canvas';

const canvas = document.getElementById('my-canvas');
const ctx = canvas.getContext('2d');

const drawWords = (baseFormat: TextFormat, spec: RenderSpec) => {
  const {
    lines,
    height: totalHeight,
    textBaseline,
    textAlign,
  } = spec;

  ctx.save();
  ctx.textAlign = textAlign;
  ctx.textBaseline = textBaseline;
  ctx.font = getTextStyle(baseFormat);
  ctx.fillStyle = baseFormat.fontColor;

  lines.forEach((line) => {
    line.forEach((pw) => {
      if (!pw.isWhitespace) {
        if (pw.format) {
          ctx.save();
          ctx.font = getTextStyle(pw.format);
          if (pw.format.fontColor) {
            ctx.fillStyle = pw.format.fontColor;
          }
        }
        ctx.fillText(pw.word.text, pw.x, pw.y);
        if (pw.format) {
          ctx.restore();
        }
      }
    });
  });
};

const words: Word[] = [
  { text: 'Lorem' },
  { text: 'ipsum', format: { fontWeight: 'bold', fontColor: 'red' } },
  { text: 'dolor', format: { fontStyle: 'italic' } },
  { text: 'sit' },
  { text: 'amet' },
];

const baseFormat: TextFormat = {
  fontSize: 12,
  fontFamily: 'Times New Roman',
  fontColor: 'black',
};

// create a worker thread
const worker = new Worker('./worker.js', { type: 'module' });

// queue the worker to split and measure the words as necessary for the
//  specified width given base and any word-specific formatting
worker.postMessage({
  type: 'split',
  containerWidth: 500,
  wordsStr: wordsToJson(words),
  baseFormat,
});

// listen for the "done" signal from the worker
worker.onmessage = (event) => {
  if (event.data?.type === 'renderSpec') {
    worker.terminate();
    const spec: RenderSpec = JSON.parse(event.data.specStr);

    // render the spec (containing the `PositionedWord[]` with all the necessary
    //  information)
    drawWords(baseFormat, spec);
  }
};

Help

Blurry text

If you're experiencing an issue where, "the text quality rendered on the canvas appears lower than that rendered in the DOM across various device resolutions," this may be caused by pixel density settings. See the discussion on issue #69 for a possible solution.