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If I understand everything correctly, this means that calling getFrameVelocity() with the LOCAL_WORLD_ALIGNED axes should give the relative velocity of the foot to the body, with axes aligned to the world's, but clearly it is not. Do I misunderstand something about how Pinocchio works?

getFrameVelocity with LOCAL_WORLD_ALIGNED will give the velocity of the feet wrt the WORLD frame.
If you want to get the relative velocity, you need to do some algebraic operations.

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Answer selected by jcarpent
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