Core numerical, vector, and geometric primitives and operations (building-block for fission ray-tracing renderer)
Core Features:
- optimized 2D and 3D vectors
- color type
- dimension type
- interpolation interface
- numerical ADTs
- math operation macros
Geometry Features:
- point3
- vector3
- normal3
- ray3
- transforms (normalization 2D, rotation-scale 3D, affine-3D)
- bounds
- bounding boxes
- frames
- coordinate/sample warps