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Core numerical, vector, and geometric primitives and operations (building-block for fission ray-tracing renderer)

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Core numerical, vector, and geometric primitives and operations (building-block for fission ray-tracing renderer)

Core Features:

  • optimized 2D and 3D vectors
  • color type
  • dimension type
  • interpolation interface
  • numerical ADTs
  • math operation macros

Geometry Features:

  • point3
  • vector3
  • normal3
  • ray3
  • transforms (normalization 2D, rotation-scale 3D, affine-3D)
  • bounds
  • bounding boxes
  • frames
  • coordinate/sample warps

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Core numerical, vector, and geometric primitives and operations (building-block for fission ray-tracing renderer)

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