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Physically-Based Renderer in Rust

Uses graphite as the base math, vector and geometry library

Uses objloader as the Wavefront OBJ-loading library

Features:

  • Tracers (Path, Ambient Occlusion, Direct Illumination, Normals, Silhouette)
  • Shapes (Mesh/Triangle, Sphere)
  • Acceleration Data Structures (BVH)
  • BSDFs (Dielectric, Diffuse, Microfacet, Mirror)
  • Cameras (Perspective)
  • Integrators (Sampler Integrator)
  • Lights (Point, Area, Infinite)
  • Samplers (Discrete PDF, Independent [PCG64], Sobol LDS)
  • Textures (Constant, Checkerboard, Gradient, Grid)
  • YAML scene config loader (automatic deserialization)
  • OpenEXR Image output
  • Render State serializing-to and deserializing-from disk

Front-Ends:

  • GUI Renderer
  • CLI Renderer

Sample Renders:

Diamond Bowl and Glass with multiple soft lighting

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