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Demonstrates how to triangulate a set of points using Ear Clipping with a sample OpenGL program.

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Triangulation via Ear Clipping

Overview

Source code that correlates with the article located at:

http://www.ywdac.com/articles/1

 i.   Library
 
      a. Structures
      
      b. Merger
      
      c. Triangulation

ii.   Demo Application

      a. Controls

iii.  Setup

iv.   Contact

Library

The files beginning with earClipping_* compose a stand-alone library that can triangulate any simple polygon passed to it. The only requirements are that the data points are provided in the appropriate Polygon structure.

Structures

There are two structures in the library: points and polygons.

Points are a minimal structure of X and Y points stored in a float. Overloaded methods are implemented for arithmetic operations and point comparison. Additionally methods to perform dot and cross products are included which are crucial to the merge and triangulation functions.

Finally, the points are implemented as a doubly-linked list.

The polygon structure is at its core a container for a head point and the circular list that it creates. Helper functions are provided to maintain the list including: add, remove, number of points, etc. A polygon can also have children polygons which reperesent any holes that are present in the original object.

An important note is that polygons should be created in a counter-clockwise fashion. This is due to the triangulator requiring that the points are in this order for the calculations that it performs. There is a method located in earClipping_Core.h that should be called in the event that the points are not guarenteed to be provided in a counter-clockwise order. This is the orientatePolygon function and it puts the points in the correct order for not only the parent but for all children as well.

Merger

Any polygon that has holes must be passed into the mergePolygon method. In brief the function orders the children by whom has the smallest x-value, then one-by-one finds the closest mutually-visible point located on the outer polygon and creates a new line segment to connect the two polygons and merge them together.

Triangulation

recordEars is the triangulation function and it takes any passed Polygon and discovers the ears that form it. These ears are then recorded to the specified file using the format that follows:

# of ears in file

X1,Y1:X2,Y2:X3,Y3       // ear one

...

Example:

3

45,315:38,216:248,41

45,315:248,41:339,186

45,315:339,186:175,346

These files can either be read in by writing your own method or the retrieveEars function can be used. The points are stored in X,Y order in a std::vector and every three pairs (or 6 total) comprise a single ear.

Demo Application

A simple demo is included and is composed of the main.cpp file and all files starting with gl_*. A simple 'renderer' is employed, and the GLFW library is used for rapid-prototyping.

The following keybindings are used:

`

Mouse 1     |   Adds a new point to active polygon

Spacebar    |   If current polygon has minimum of three points
                then a new polygon is created as a child of
                the original
                
Backspace   |   Removes the newest point. If the point removed
                is the final vertex of the active polygon then
                the previous polygon becomes active
                
Enter       |   Changes the current mode

                CREATION :      add/remove points
                
                MERGE    :      if children exist, merge them
                
                COMPLETE :      triangulates and displays ears

`

Setup

`

EarClipping/

    src/
    projects/
    glfw-2.7.2/

`

GLFW is an external library used for input handling and OpenGL process creation. It can be found at:

http://www.glfw.org/

Contact

[email protected]

http://www.vertexfragment.com

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Demonstrates how to triangulate a set of points using Ear Clipping with a sample OpenGL program.

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