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Description
What version did the issue occur in?
No response
Description
When building a Mech (HAMTR, HONK, etc), and attaching the last limb, server crashes when built in debug mode due to failed debug assertion.
crash.mp4
Reproduction
- Launch version in debug mode (not release mode)
- Spawn in mech harness and limbs (e.g HAMTR harness, HAMTR left arm, HAMTR left leg, HAMTR right arm, HAMTR right leg)
- Place all limbs except one on the mech harness.
- Placing final limb results in a crash.
Additional Context
Stacktrace:
[FATL] unhandled: Robust.Shared.Utility.DebugAssertException: Exception of type 'Robust.Shared.Utility.DebugAssertException' was thrown.
at Robust.Shared.Utility.DebugTools.Assert(Boolean condition) in space-station-14\RobustToolbox\Robust.Shared\Utility\DebugTools.cs:line 37
at Content.Server.Construction.ConstructionSystem.HandleStep(EntityUid uid, Object ev, ConstructionGraphStep step, Boolean validation, Nullable`1& user, ConstructionComponent construction) in space-station-14\Content.Server\Construction\ConstructionSystem.Interactions.cs:line 209
at Content.Server.Construction.ConstructionSystem.HandleEdge(EntityUid uid, Object ev, ConstructionGraphEdge edge, Boolean validation, ConstructionComponent construction) in space-station-14\Content.Server\Construction\ConstructionSystem.Interactions.cs:line 159
at Content.Server.Construction.ConstructionSystem.HandleNode(EntityUid uid, Object ev, ConstructionGraphNode node, Boolean validation, ConstructionComponent construction) in space-station-14\Content.Server\Construction\ConstructionSystem.Interactions.cs:line 104
at Content.Server.Construction.ConstructionSystem.HandleEvent(EntityUid uid, Object ev, Boolean validation, ConstructionComponent construction) in space-station-14\Content.Server\Construction\ConstructionSystem.Interactions.cs:line 80
at Content.Server.Construction.ConstructionSystem.EnqueueEvent(EntityUid uid, ConstructionComponent construction, Object args) in space-station-14\Content.Server\Construction\ConstructionSystem.Interactions.cs:line 575
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass54_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, TEvent& args) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 272
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass67_0`1.<EntSubscribe>b__0(EntityUid uid, IComponent comp, Unit& ev) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 460
at Robust.Shared.GameObjects.EntityEventBus.EntDispatch(EntityUid euid, Type eventType, Unit& args) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 634
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEventCore(EntityUid uid, Unit& unitRef, Type type, Boolean broadcast) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 240
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 200
at Robust.Shared.GameObjects.EntitySystem.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystem.cs:line 161
at Content.Shared.Construction.PartAssemblySystem.TryInsertPart(EntityUid part, EntityUid uid, PartAssemblyComponent component) in space-station-14\Content.Shared\Construction\PartAssemblySystem.cs:line 82
at Content.Shared.Construction.PartAssemblySystem.OnInteractUsing(EntityUid uid, PartAssemblyComponent component, InteractUsingEvent args) in space-station-14\Content.Shared\Construction\PartAssemblySystem.cs:line 31
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass54_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, TEvent& args) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 272
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass67_0`1.<EntSubscribe>b__0(EntityUid uid, IComponent comp, Unit& ev) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 460
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass76_1.<EntCollectOrdered>b__0(Unit& ev) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 664
at Robust.Shared.GameObjects.EntityEventBus.DispatchOrderedEvents(Unit& eventArgs, ValueList`1& found) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Ordering.cs:line 52
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalOrdered(EntityUid uid, Type eventType, EventData subs, Unit& unitRef, Boolean broadcast) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Ordering.cs:line 43
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEventCore(EntityUid uid, Unit& unitRef, Type type, Boolean broadcast) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 236
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 200
at Robust.Shared.GameObjects.EntitySystem.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystem.cs:line 161
at Content.Shared.Interaction.SharedInteractionSystem.InteractUsing(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation, Boolean checkCanInteract, Boolean checkCanUse) in space-station-14\Content.Shared\Interaction\SharedInteractionSystem.cs:line 1052
at Content.Shared.Interaction.SharedInteractionSystem.UserInteraction(EntityUid user, EntityCoordinates coordinates, Nullable`1 target, Boolean altInteract, Boolean checkCanInteract, Boolean checkAccess, Boolean checkCanUse) in space-station-14\Content.Shared\Interaction\SharedInteractionSystem.cs:line 457
at Content.Shared.Interaction.SharedInteractionSystem.HandleUseInteraction(ICommonSession session, EntityCoordinates coords, EntityUid uid) in space-station-14\Content.Shared\Interaction\SharedInteractionSystem.cs:line 331
at Robust.Shared.Input.Binding.PointerInputCmdHandler.<>c__DisplayClass5_0.<.ctor>b__0(PointerInputCmdArgs& args) in space-station-14\RobustToolbox\Robust.Shared\Input\Binding\InputCmdHandler.cs:line 97
at Robust.Shared.Input.Binding.PointerInputCmdHandler.HandleCmdMessage(IEntityManager entManager, ICommonSession session, IFullInputCmdMessage message) in space-station-14\RobustToolbox\Robust.Shared\Input\Binding\InputCmdHandler.cs:line 127
at Robust.Server.GameObjects.InputSystem.InputMessageHandler(InputCmdMessage message, EntitySessionEventArgs eventArgs) in space-station-14\RobustToolbox\Robust.Server\GameObjects\EntitySystems\InputSystem.cs:line 65
at Robust.Shared.GameObjects.EventBusExt.HandlerWrapper`1.Invoke(EntitySessionMessage`1 msg) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EventBusExt.cs:line 46
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass4_0`1.<SubscribeEvent>b__0(Unit& ev) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Broadcast.cs:line 173
at Robust.Shared.GameObjects.EntityEventBus.ProcessSingleEventCore(EventSource source, Unit& unitRef, EventData subs) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Broadcast.cs:line 335
at Robust.Shared.GameObjects.EntityEventBus.ProcessSingleEvent(EventSource source, Unit& unitRef, Type eventType) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Broadcast.cs:line 324
at Robust.Shared.GameObjects.EntityEventBus.RaiseEvent(EventSource source, Object toRaise) in space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Broadcast.cs:line 267
at Robust.Server.GameObjects.ServerEntityManager.<Initialize>b__8_0(Object _, Object systemMsg) in space-station-14\RobustToolbox\Robust.Server\GameObjects\ServerEntityManager.cs:line 53
at Robust.Server.GameObjects.ServerEntityManager.DispatchEntityNetworkMessage(MsgEntity message) in space-station-14\RobustToolbox\Robust.Server\GameObjects\ServerEntityManager.cs:line 257
at Robust.Server.GameObjects.ServerEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in space-station-14\RobustToolbox\Robust.Server\GameObjects\ServerEntityManager.cs:line 166
at Robust.Server.BaseServer.Update(FrameEventArgs frameEventArgs) in space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 732
at Robust.Server.BaseServer.<SetupMainLoop>b__67_1(Object sender, FrameEventArgs args) in space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 545
at Robust.Shared.Timing.GameLoop.Run() in space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 243
at Robust.Server.BaseServer.MainLoop() in space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 572
at Robust.Server.Program.ParsedMain(CommandLineArgs args, Boolean contentStart, ServerOptions options) in space-station-14\RobustToolbox\Robust.Server\Program.cs:line 74
at Robust.Server.Program.Start(String[] args, ServerOptions options, Boolean contentStart) in space-station-14\RobustToolbox\Robust.Server\Program.cs:line 42
at Robust.Server.ContentStart.Start(String[] args) in space-station-14\RobustToolbox\Robust.Server\ContentStart.cs:line 10
at Content.Server.Program.Main(String[] args) in space-station-14\Content.Server\Program.cs:line 9
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S: UntriagedStatus: Indicates an item has not been triaged and doesn't have appropriate labels.Status: Indicates an item has not been triaged and doesn't have appropriate labels.